Flutter Engine
The Flutter Engine
|
#include "include/core/SkData.h"
#include "include/private/base/SkTArray.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/sksl/ir/SkSLProgram.h"
#include <string>
Go to the source code of this file.
Classes | |
struct | GrPersistentCacheUtils::ShaderMetadata |
Namespaces | |
namespace | SkSL |
namespace | GrPersistentCacheUtils |
Functions | |
int | GrPersistentCacheUtils::GetCurrentVersion () |
sk_sp< SkData > | GrPersistentCacheUtils::PackCachedShaders (SkFourByteTag shaderType, const std::string shaders[], const SkSL::Program::Interface interfaces[], int numInterfaces, const ShaderMetadata *meta) |
SkFourByteTag | GrPersistentCacheUtils::GetType (SkReadBuffer *reader) |
bool | GrPersistentCacheUtils::UnpackCachedShaders (SkReadBuffer *reader, std::string shaders[], SkSL::Program::Interface interfaces[], int numInterfaces, ShaderMetadata *meta) |