Flutter Engine
The Flutter Engine
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#include "impeller/base/strings.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
#include "impeller/renderer/context.h"
#include "impeller/renderer/pipeline_descriptor.h"
#include "impeller/renderer/shader_library.h"
#include "impeller/renderer/vertex_descriptor.h"
Go to the source code of this file.
Classes | |
struct | impeller::PipelineBuilder< VertexShader_, FragmentShader_ > |
An optional (but highly recommended) utility for creating pipelines from reflected shader information. More... | |
Namespaces | |
namespace | impeller |