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impeller::PipelineBuilder< VertexShader_, FragmentShader_ > Struct Template Reference

An optional (but highly recommended) utility for creating pipelines from reflected shader information. More...

#include <pipeline_builder.h>

Public Types

using VertexShader = VertexShader_
 
using FragmentShader = FragmentShader_
 

Static Public Member Functions

static std::optional< PipelineDescriptorMakeDefaultPipelineDescriptor (const Context &context, const std::vector< Scalar > &constants={})
 Create a default pipeline descriptor using the combination reflected shader information. The descriptor can be configured further before a pipeline state object is created using it. More...
 
static bool InitializePipelineDescriptorDefaults (const Context &context, PipelineDescriptor &desc)
 

Static Public Attributes

static constexpr size_t kVertexBufferIndex
 

Detailed Description

template<class VertexShader_, class FragmentShader_>
struct impeller::PipelineBuilder< VertexShader_, FragmentShader_ >

An optional (but highly recommended) utility for creating pipelines from reflected shader information.

Template Parameters
VertexShader_The reflected vertex shader information. Found in a generated header file called <shader_name>.vert.h.
FragmentShader_The reflected fragment shader information. Found in a generated header file called <shader_name>.frag.h.

Definition at line 30 of file pipeline_builder.h.

Member Typedef Documentation

◆ FragmentShader

template<class VertexShader_ , class FragmentShader_ >
using impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::FragmentShader = FragmentShader_

Definition at line 33 of file pipeline_builder.h.

◆ VertexShader

template<class VertexShader_ , class FragmentShader_ >
using impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::VertexShader = VertexShader_

Definition at line 32 of file pipeline_builder.h.

Member Function Documentation

◆ InitializePipelineDescriptorDefaults()

template<class VertexShader_ , class FragmentShader_ >
static bool impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::InitializePipelineDescriptorDefaults ( const Context context,
PipelineDescriptor desc 
)
inlinestatic

Definition at line 60 of file pipeline_builder.h.

62 {
63 // Setup debug instrumentation.
64 desc.SetLabel(SPrintF("%s Pipeline", FragmentShader::kLabel.data()));
65
66 // Resolve pipeline entrypoints.
67 {
68 auto vertex_function = context.GetShaderLibrary()->GetFunction(
69 VertexShader::kEntrypointName, ShaderStage::kVertex);
70 auto fragment_function = context.GetShaderLibrary()->GetFunction(
71 FragmentShader::kEntrypointName, ShaderStage::kFragment);
72
73 if (!vertex_function || !fragment_function) {
74 VALIDATION_LOG << "Could not resolve pipeline entrypoint(s) '"
75 << VertexShader::kEntrypointName << "' and '"
76 << FragmentShader::kEntrypointName
77 << "' for pipeline named '" << VertexShader::kLabel
78 << "'.";
79 return false;
80 }
81
82 desc.AddStageEntrypoint(std::move(vertex_function));
83 desc.AddStageEntrypoint(std::move(fragment_function));
84 }
85
86 // Setup the vertex descriptor from reflected information.
87 {
88 auto vertex_descriptor = std::make_shared<VertexDescriptor>();
89 vertex_descriptor->SetStageInputs(VertexShader::kAllShaderStageInputs,
90 VertexShader::kInterleavedBufferLayout);
91 vertex_descriptor->RegisterDescriptorSetLayouts(
92 VertexShader::kDescriptorSetLayouts);
93 vertex_descriptor->RegisterDescriptorSetLayouts(
94 FragmentShader::kDescriptorSetLayouts);
95 desc.SetVertexDescriptor(std::move(vertex_descriptor));
96 }
97
98 // Setup fragment shader output descriptions.
99 {
100 // Configure the sole color attachments pixel format. This is by
101 // convention.
102 ColorAttachmentDescriptor color0;
103 color0.format = context.GetCapabilities()->GetDefaultColorFormat();
104 color0.blending_enabled = true;
105 desc.SetColorAttachmentDescriptor(0u, color0);
106 }
107
108 // Setup default depth buffer descriptions.
109 {
110 DepthAttachmentDescriptor depth0;
111 depth0.depth_compare = CompareFunction::kAlways;
112 desc.SetDepthStencilAttachmentDescriptor(depth0);
113 desc.SetDepthPixelFormat(
114 context.GetCapabilities()->GetDefaultDepthStencilFormat());
115 }
116
117 // Setup default stencil buffer descriptions.
118 {
119 StencilAttachmentDescriptor stencil0;
120 stencil0.stencil_compare = CompareFunction::kEqual;
121 desc.SetStencilAttachmentDescriptors(stencil0);
122 desc.SetStencilPixelFormat(
123 context.GetCapabilities()->GetDefaultDepthStencilFormat());
124 }
125
126 return true;
127 }
std::string SPrintF(const char *format,...)
Definition: strings.cc:12
@ kEqual
Comparison test passes if new_value == current_value.
@ kAlways
Comparison test passes always passes.
std::shared_ptr< const fml::Mapping > data
Definition: texture_gles.cc:63
#define VALIDATION_LOG
Definition: validation.h:73

◆ MakeDefaultPipelineDescriptor()

template<class VertexShader_ , class FragmentShader_ >
static std::optional< PipelineDescriptor > impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::MakeDefaultPipelineDescriptor ( const Context context,
const std::vector< Scalar > &  constants = {} 
)
inlinestatic

Create a default pipeline descriptor using the combination reflected shader information. The descriptor can be configured further before a pipeline state object is created using it.

Parameters
[in]contextThe context
Returns
If the combination of reflected shader information is compatible and the requisite functions can be found in the context, a pipeline descriptor.

Definition at line 49 of file pipeline_builder.h.

51 {}) {
52 PipelineDescriptor desc;
53 desc.SetSpecializationConstants(constants);
55 return {std::move(desc)};
56 }
57 return std::nullopt;
58 }
static bool InitializePipelineDescriptorDefaults(const Context &context, PipelineDescriptor &desc)

Member Data Documentation

◆ kVertexBufferIndex

template<class VertexShader_ , class FragmentShader_ >
constexpr size_t impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::kVertexBufferIndex
staticconstexpr
Initial value:

Definition at line 35 of file pipeline_builder.h.


The documentation for this struct was generated from the following file: