5#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_SOFTWARE_H_
6#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_SOFTWARE_H_
8#include "flutter/fml/macros.h"
9#include "flutter/fml/platform/android/jni_weak_ref.h"
10#include "flutter/fml/platform/android/scoped_java_ref.h"
11#include "flutter/shell/gpu/gpu_surface_software.h"
12#include "flutter/shell/platform/android/jni/platform_view_android_jni.h"
13#include "flutter/shell/platform/android/surface/android_surface.h"
bool ResourceContextMakeCurrent() override
bool ResourceContextClearCurrent() override
bool PresentBackingStore(sk_sp< SkSurface > backing_store) override
Called by the platform when a frame has been rendered into the backing store and the platform must di...
sk_sp< SkSurface > AcquireBackingStore(const SkISize &size) override
Called when the GPU surface needs a new buffer to render a new frame into.
bool IsValid() const override
~AndroidSurfaceSoftware() override
bool OnScreenSurfaceResize(const SkISize &size) override
bool SetNativeWindow(fml::RefPtr< AndroidNativeWindow > window) override
void TeardownOnScreenContext() override
std::unique_ptr< Surface > CreateGPUSurface(GrDirectContext *gr_context) override
Interface implemented by all platform surfaces that can present a software backing store to the "scre...
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