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fl_framebuffer.h File Reference
#include <epoxy/gl.h>
#include <glib-object.h>

Go to the source code of this file.

Functions

G_BEGIN_DECLS FlFramebuffer * fl_framebuffer_new (GLint format, size_t width, size_t height, gboolean shareable)
 
gboolean fl_framebuffer_get_shareable (FlFramebuffer *framebuffer)
 
FlFramebuffer * fl_framebuffer_create_sibling (FlFramebuffer *framebuffer)
 
GLuint fl_framebuffer_get_id (FlFramebuffer *framebuffer)
 
GLuint fl_framebuffer_get_texture_id (FlFramebuffer *framebuffer)
 
size_t fl_framebuffer_get_width (FlFramebuffer *framebuffer)
 
size_t fl_framebuffer_get_height (FlFramebuffer *framebuffer)
 

Function Documentation

◆ fl_framebuffer_create_sibling()

FlFramebuffer * fl_framebuffer_create_sibling ( FlFramebuffer *  framebuffer)

fl_framebuffer_create_sibling: @framebuffer: an #FlFramebuffer.

Creates a new framebuffer with the same backing texture as the original. This uses EGLImage to share the texture and allows a framebuffer created in one OpenGL context to be used in another.

Returns: a new #FlFramebuffer.

Definition at line 104 of file fl_framebuffer.cc.

104 {
105 g_return_val_if_fail(FL_IS_FRAMEBUFFER(self), nullptr);
106 g_return_val_if_fail(self->image != nullptr, nullptr);
107
108 FlFramebuffer* sibling =
109 FL_FRAMEBUFFER(g_object_new(fl_framebuffer_get_type(), nullptr));
110
111 sibling->width = self->width;
112 sibling->height = self->height;
113 sibling->image = FL_EGL_IMAGE(g_object_ref(self->image));
114
115 // Make texture from existing image.
116 glGenTextures(1, &sibling->texture_id);
117 glBindTexture(GL_TEXTURE_2D, sibling->texture_id);
118 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
120
121 // Make framebuffer that uses this texture.
122 glGenFramebuffers(1, &sibling->framebuffer_id);
123 GLint saved_framebuffer_binding;
124 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &saved_framebuffer_binding);
125 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, sibling->framebuffer_id);
126 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
127 sibling->texture_id, 0);
128 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, saved_framebuffer_binding);
129
130 return sibling;
131}
EGLImage fl_egl_image_get_image(FlEGLImage *image)

References fl_egl_image_get_image(), and self.

Referenced by fl_compositor_opengl_render(), and TEST().

◆ fl_framebuffer_get_height()

size_t fl_framebuffer_get_height ( FlFramebuffer *  framebuffer)

fl_framebuffer_get_height: @framebuffer: an #FlFramebuffer.

Gets the height of the framebuffer in pixels.

Returns: height in pixels.

Definition at line 145 of file fl_framebuffer.cc.

145 {
146 return self->height;
147}

References self.

Referenced by composite_layer(), fl_compositor_opengl_get_frame_size(), fl_compositor_opengl_present_layers(), and fl_compositor_opengl_render().

◆ fl_framebuffer_get_id()

GLuint fl_framebuffer_get_id ( FlFramebuffer *  framebuffer)

fl_framebuffer_get_id: @framebuffer: an #FlFramebuffer.

Gets the ID for this framebuffer.

Returns: OpenGL framebuffer id or 0 if creation failed.

Definition at line 133 of file fl_framebuffer.cc.

133 {
134 return self->framebuffer_id;
135}

References self.

Referenced by create_opengl_backing_store(), and fl_compositor_opengl_present_layers().

◆ fl_framebuffer_get_shareable()

gboolean fl_framebuffer_get_shareable ( FlFramebuffer *  framebuffer)

fl_framebuffer_get_shareable: @framebuffer: an #FlFramebuffer.

Checks if this framebuffer can be shared between contexts (using fl_framebuffer_create_sibling).

Returns: TRUE if this framebuffer can be shared.

Definition at line 99 of file fl_framebuffer.cc.

99 {
100 g_return_val_if_fail(FL_IS_FRAMEBUFFER(self), FALSE);
101 return self->image != nullptr;
102}

References self.

Referenced by fl_compositor_opengl_render().

◆ fl_framebuffer_get_texture_id()

GLuint fl_framebuffer_get_texture_id ( FlFramebuffer *  framebuffer)

fl_framebuffer_get_texture_id: @framebuffer: an #FlFramebuffer.

Gets the ID of the texture associated with this framebuffer.

Returns: OpenGL texture id or 0 if creation failed.

Definition at line 137 of file fl_framebuffer.cc.

137 {
138 return self->texture_id;
139}

References self.

Referenced by composite_layer(), and fl_compositor_opengl_render().

◆ fl_framebuffer_get_width()

size_t fl_framebuffer_get_width ( FlFramebuffer *  framebuffer)

fl_framebuffer_get_width: @framebuffer: an #FlFramebuffer.

Gets the width of the framebuffer in pixels.

Returns: width in pixels.

Definition at line 141 of file fl_framebuffer.cc.

141 {
142 return self->width;
143}

References self.

Referenced by composite_layer(), fl_compositor_opengl_get_frame_size(), fl_compositor_opengl_present_layers(), and fl_compositor_opengl_render().

◆ fl_framebuffer_new()

G_BEGIN_DECLS FlFramebuffer * fl_framebuffer_new ( GLint  format,
size_t  width,
size_t  height,
gboolean  shareable 
)

FlFramebuffer:

#FlFramebuffer creates framebuffers and their backing textures for use by the Flutter compositor. fl_framebuffer_new: @format: format, e.g. GL_RGB, GL_BGR @width: width of texture. @height: height of texture. @shareable: TRUE if this framebuffer can be shared between contexts (requires EGL).

Creates a new frame buffer. Requires a valid OpenGL context to create.

Returns: a new #FlFramebuffer.

Definition at line 53 of file fl_framebuffer.cc.

56 {
57 FlFramebuffer* self =
58 FL_FRAMEBUFFER(g_object_new(fl_framebuffer_get_type(), nullptr));
59
60 self->width = width;
61 self->height = height;
62
63 glGenTextures(1, &self->texture_id);
64 glGenFramebuffers(1, &self->framebuffer_id);
65
66 glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffer_id);
67
68 glBindTexture(GL_TEXTURE_2D, self->texture_id);
69 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
70 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
73 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format,
74 GL_UNSIGNED_BYTE, NULL);
75 glBindTexture(GL_TEXTURE_2D, 0);
76
77 if (shareable) {
78 self->image = fl_egl_image_new(self->texture_id);
79 }
80
81 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
82 self->texture_id, 0);
83
84 glGenRenderbuffers(1, &self->depth_stencil);
85 glBindRenderbuffer(GL_RENDERBUFFER, self->depth_stencil);
86 glRenderbufferStorage(GL_RENDERBUFFER, // target
87 GL_DEPTH24_STENCIL8, // internal format
88 width, // width
89 height // height
90 );
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
92 GL_RENDERBUFFER, self->depth_stencil);
93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
94 GL_RENDERBUFFER, self->depth_stencil);
95
96 return self;
97}
G_BEGIN_DECLS FlOpenGLManager gboolean shareable
FlEGLImage * fl_egl_image_new(GLuint texture)
int32_t height
int32_t width

References fl_egl_image_new(), format, height, self, shareable, and width.

Referenced by create_opengl_backing_store(), fl_compositor_opengl_present_layers(), TEST(), TEST(), TEST(), TEST(), TEST(), TEST(), TEST(), TEST(), TEST(), and TEST().