20 GLint depth_type = GL_NONE;
21 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
22 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
24 EXPECT_NE(depth_type, GL_NONE);
26 GLint stencil_type = GL_NONE;
27 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
28 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
30 EXPECT_NE(stencil_type, GL_NONE);
34 EXPECT_CALL(epoxy, glGenFramebuffers);
35 EXPECT_CALL(epoxy, glGenTextures);
36 EXPECT_CALL(epoxy, glGenRenderbuffers);
39 EXPECT_CALL(epoxy, glDeleteFramebuffers);
40 EXPECT_CALL(epoxy, glDeleteTextures);
41 EXPECT_CALL(epoxy, glDeleteRenderbuffers);