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fl_texture_registrar.h File Reference
#include <glib-object.h>
#include <gmodule.h>
#include <stdint.h>
#include "fl_texture.h"

Go to the source code of this file.

Functions

G_BEGIN_DECLS G_MODULE_EXPORT G_DECLARE_INTERFACE (FlTextureRegistrar, fl_texture_registrar, FL, TEXTURE_REGISTRAR, GObject) struct _FlTextureRegistrarInterface
 
gboolean fl_texture_registrar_register_texture (FlTextureRegistrar *registrar, FlTexture *texture)
 
gboolean fl_texture_registrar_mark_texture_frame_available (FlTextureRegistrar *registrar, FlTexture *texture)
 
gboolean fl_texture_registrar_unregister_texture (FlTextureRegistrar *registrar, FlTexture *texture)
 

Function Documentation

◆ fl_texture_registrar_mark_texture_frame_available()

gboolean fl_texture_registrar_mark_texture_frame_available ( FlTextureRegistrar *  registrar,
FlTexture *  texture 
)

fl_texture_registrar_mark_texture_frame_available: @registrar: an #FlTextureRegistrar. @texture: the texture that has a frame available.

Notifies the flutter engine that the texture object has updated and needs to be rerendered.

Returns: TRUE on success.

Definition at line 198 of file fl_texture_registrar.cc.

199 {
200 g_return_val_if_fail(FL_IS_TEXTURE_REGISTRAR(self), FALSE);
201
202 return FL_TEXTURE_REGISTRAR_GET_IFACE(self)->mark_texture_frame_available(
203 self, texture);
204}
FlTexture * texture

References self, and texture.

Referenced by TEST(), TEST(), and TEST().

◆ fl_texture_registrar_register_texture()

gboolean fl_texture_registrar_register_texture ( FlTextureRegistrar *  registrar,
FlTexture *  texture 
)

FlTextureRegistrar:

#FlTextureRegistrar is used when registering textures.

Flutter Framework accesses your texture by the related unique texture ID. To draw your texture in Dart, you should add Texture widget in your widget tree with the same texture ID. Use platform channels to send this unique texture ID to the Dart side. fl_texture_registrar_register_texture: @registrar: an #FlTextureRegistrar. @texture: an #FlTexture for registration.

Registers a texture.

Returns: TRUE on success.

Definition at line 182 of file fl_texture_registrar.cc.

183 {
184 g_return_val_if_fail(FL_IS_TEXTURE_REGISTRAR(self), FALSE);
185 g_return_val_if_fail(FL_IS_TEXTURE(texture), FALSE);
186
187 return FL_TEXTURE_REGISTRAR_GET_IFACE(self)->register_texture(self, texture);
188}

References self, and texture.

Referenced by add_mock_texture_to_registrar(), TEST(), TEST(), TEST(), and TEST().

◆ fl_texture_registrar_unregister_texture()

gboolean fl_texture_registrar_unregister_texture ( FlTextureRegistrar *  registrar,
FlTexture *  texture 
)

fl_texture_registrar_unregister_texture: @registrar: an #FlTextureRegistrar. @texture: the texture being unregistered.

Unregisters an existing texture object.

Returns: TRUE on success.

Definition at line 207 of file fl_texture_registrar.cc.

208 {
209 g_return_val_if_fail(FL_IS_TEXTURE_REGISTRAR(self), FALSE);
210
211 return FL_TEXTURE_REGISTRAR_GET_IFACE(self)->unregister_texture(self,
212 texture);
213}

References self, and texture.

Referenced by TEST(), and TEST().

◆ G_DECLARE_INTERFACE()

G_BEGIN_DECLS G_MODULE_EXPORT G_DECLARE_INTERFACE ( FlTextureRegistrar  ,
fl_texture_registrar  ,
FL  ,
TEXTURE_REGISTRAR  ,
GObject   
)

Definition at line 21 of file fl_texture_registrar.h.

27 {
28 GTypeInterface parent_iface;
29
30 gboolean (*register_texture)(FlTextureRegistrar* registrar,
31 FlTexture* texture);
32
33 FlTexture* (*lookup_texture)(FlTextureRegistrar* registrar, int64_t id);
34
35 gboolean (*mark_texture_frame_available)(FlTextureRegistrar* registrar,
36 FlTexture* texture);
37
38 gboolean (*unregister_texture)(FlTextureRegistrar* registrar,
39 FlTexture* texture);
40
41 void (*shutdown)(FlTextureRegistrar* registrar);
42};
static void shutdown(FlBinaryMessenger *messenger)
static gboolean register_texture(FlTextureRegistrar *registrar, FlTexture *texture)
static gboolean mark_texture_frame_available(FlTextureRegistrar *registrar, FlTexture *texture)
static gboolean unregister_texture(FlTextureRegistrar *registrar, FlTexture *texture)
const uintptr_t id

References id, mark_texture_frame_available(), register_texture(), shutdown(), texture, and unregister_texture().