size_t GetMipCount() const
const TextureDescriptor & GetTextureDescriptor() const
bool NeedsMipmapGeneration() const
Texture(TextureDescriptor desc)
virtual bool OnSetContents(const uint8_t *contents, size_t length, size_t slice)=0
bool SetContents(const uint8_t *contents, size_t length, size_t slice=0, bool is_opaque=false)
std::optional< PipelineDescriptor > desc_
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...