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inline_pass_context.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_IMPELLER_ENTITY_INLINE_PASS_CONTEXT_H_
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#define FLUTTER_IMPELLER_ENTITY_INLINE_PASS_CONTEXT_H_
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#include <cstdint>
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#include "
impeller/entity/contents/content_context.h
"
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#include "
impeller/entity/entity_pass_target.h
"
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#include "
impeller/renderer/context.h
"
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#include "
impeller/renderer/render_pass.h
"
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namespace
impeller
{
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class
InlinePassContext
{
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public
:
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InlinePassContext
(
const
ContentContext
& renderer,
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EntityPassTarget
& pass_target);
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~InlinePassContext
();
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bool
IsValid
()
const
;
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bool
IsActive
()
const
;
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std::shared_ptr<Texture>
GetTexture
();
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bool
EndPass
(
bool
is_onscreen =
false
);
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EntityPassTarget
&
GetPassTarget
()
const
;
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uint32_t
GetPassCount
()
const
;
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const
std::shared_ptr<RenderPass>&
GetRenderPass
();
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private
:
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const
ContentContext
& renderer_;
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EntityPassTarget
& pass_target_;
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std::shared_ptr<CommandBuffer> command_buffer_;
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std::shared_ptr<RenderPass> pass_;
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uint32_t pass_count_ = 0;
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InlinePassContext
(
const
InlinePassContext
&) =
delete
;
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InlinePassContext
& operator=(
const
InlinePassContext
&) =
delete
;
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};
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}
// namespace impeller
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#endif
// FLUTTER_IMPELLER_ENTITY_INLINE_PASS_CONTEXT_H_
impeller::ContentContext
Definition
content_context.h:138
impeller::EntityPassTarget
Definition
entity_pass_target.h:15
impeller::InlinePassContext
Definition
inline_pass_context.h:17
impeller::InlinePassContext::EndPass
bool EndPass(bool is_onscreen=false)
Definition
inline_pass_context.cc:43
impeller::InlinePassContext::GetPassTarget
EntityPassTarget & GetPassTarget() const
Definition
inline_pass_context.cc:74
impeller::InlinePassContext::GetTexture
std::shared_ptr< Texture > GetTexture()
Definition
inline_pass_context.cc:36
impeller::InlinePassContext::~InlinePassContext
~InlinePassContext()
Definition
inline_pass_context.cc:24
impeller::InlinePassContext::IsActive
bool IsActive() const
Definition
inline_pass_context.cc:32
impeller::InlinePassContext::IsValid
bool IsValid() const
Definition
inline_pass_context.cc:28
impeller::InlinePassContext::GetPassCount
uint32_t GetPassCount() const
Definition
inline_pass_context.cc:154
impeller::InlinePassContext::GetRenderPass
const std::shared_ptr< RenderPass > & GetRenderPass()
Definition
inline_pass_context.cc:78
content_context.h
entity_pass_target.h
context.h
render_pass.h
impeller
Definition
texture.h:16
impeller
entity
inline_pass_context.h
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