Flutter Engine
 
Loading...
Searching...
No Matches
render_pass_gles.h
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_RENDER_PASS_GLES_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_RENDER_PASS_GLES_H_
7
8#include <memory>
9
12
13namespace impeller {
14
15class RenderPassGLES final
16 : public RenderPass,
17 public std::enable_shared_from_this<RenderPassGLES> {
18 public:
19 // |RenderPass|
20 ~RenderPassGLES() override;
21
22 static void ResetGLState(const ProcTableGLES& gl);
23
24 private:
25 friend class CommandBufferGLES;
26
27 std::shared_ptr<ReactorGLES> reactor_;
28 std::string label_;
29 bool is_valid_ = false;
30
31 RenderPassGLES(std::shared_ptr<const Context> context,
32 const RenderTarget& target,
33 std::shared_ptr<ReactorGLES> reactor);
34
35 // |RenderPass|
36 bool IsValid() const override;
37
38 // |RenderPass|
39 void OnSetLabel(std::string_view label) override;
40
41 // |RenderPass|
42 bool OnEncodeCommands(const Context& context) const override;
43
44 RenderPassGLES(const RenderPassGLES&) = delete;
45
46 RenderPassGLES& operator=(const RenderPassGLES&) = delete;
47};
48
49} // namespace impeller
50
51#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_RENDER_PASS_GLES_H_
To do anything rendering related with Impeller, you need a context.
Definition context.h:65
static void ResetGLState(const ProcTableGLES &gl)
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
uint32_t * target