55 GetContext()->GetResourceAllocator(), 0);
57 render_target_cache.Start();
60 render_target_cache.CreateOffscreen(*GetContext(), {100, 100}, 1);
61 render_target_cache.CreateOffscreen(*GetContext(), {100, 100}, 1);
63 EXPECT_EQ(render_target_cache.CachedTextureCount(), 2u);
65 render_target_cache.End();
66 render_target_cache.Start();
70 render_target_cache.CreateOffscreen(*GetContext(), {100, 100}, 1);
71 EXPECT_EQ(render_target_cache.CachedTextureCount(), 2u);
73 render_target_cache.End();
74 EXPECT_EQ(render_target_cache.CachedTextureCount(), 1u);
79 GetContext()->GetResourceAllocator(), 3);
81 render_target_cache.Start();
84 render_target_cache.CreateOffscreen(*GetContext(), {100, 100}, 1);
85 render_target_cache.CreateOffscreen(*GetContext(), {100, 100}, 1);
87 EXPECT_EQ(render_target_cache.CachedTextureCount(), 2u);
89 render_target_cache.End();
90 render_target_cache.Start();
94 EXPECT_EQ(render_target_cache.CachedTextureCount(), 2u);
96 for (
auto i = 0;
i < 3;
i++) {
97 render_target_cache.Start();
98 render_target_cache.End();
99 EXPECT_EQ(render_target_cache.CachedTextureCount(), 2u);
102 render_target_cache.Start();
103 render_target_cache.End();
104 EXPECT_EQ(render_target_cache.CachedTextureCount(), 0u);
109 auto allocator = std::make_shared<TestAllocator>();
110 auto render_target_cache =
113 render_target_cache.Start();
114 allocator->should_fail =
true;
117 render_target_cache.CreateOffscreen(*GetContext(), {100, 100}, 1);
119 EXPECT_FALSE(render_target.IsValid());
120 EXPECT_EQ(render_target_cache.CachedTextureCount(), 0u);
125 GetContext()->GetResourceAllocator(), 0);
127 render_target_cache.Start();
130 RenderTarget target1 = render_target_cache.CreateOffscreen(
131 *GetContext(), {100, 100}, 1,
"Offscreen1", color_attachment_config);
132 render_target_cache.End();
134 render_target_cache.Start();
136 RenderTarget target2 = render_target_cache.CreateOffscreen(
137 *GetContext(), {100, 100}, 1,
"Offscreen2", color_attachment_config);
138 render_target_cache.End();
150 GetContext()->GetResourceAllocator(), 0);
152 render_target_cache.Start();
154 render_target_cache.CreateOffscreen(*GetContext(), {100, 0}, 1);
156 render_target_cache.CreateOffscreenMSAA(*GetContext(), {0, 0}, 1);
157 render_target_cache.End();
161 EXPECT_FALSE(empty_target.
IsValid());
162 EXPECT_FALSE(empty_target_msaa.
IsValid());
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...