20 std::shared_ptr<RuntimeStage> runtime_stage) {
21 runtime_stage_ = std::move(runtime_stage);
25 std::shared_ptr<std::vector<uint8_t>> uniforms) {
26 uniforms_ = std::move(uniforms);
30 std::vector<RuntimeEffectContents::TextureInput> texture_inputs) {
31 texture_inputs_ = std::move(texture_inputs);
35std::optional<Entity> RuntimeEffectFilterContents::RenderFilter(
39 const Matrix& effect_transform,
41 const std::optional<Rect>& coverage_hint)
const {
46 std::optional<Snapshot> input_snapshot =
47 inputs[0]->GetSnapshot(
"RuntimeEffectContents", renderer, entity);
48 if (!input_snapshot.has_value()) {
52 std::optional<Rect> maybe_input_coverage = input_snapshot->GetCoverage();
53 if (!maybe_input_coverage.has_value()) {
70 if (input_snapshot->ShouldRasterizeForRuntimeEffects()) {
73 Matrix inverse = input_snapshot->transform.Invert();
80 TextureContents texture_contents;
81 texture_contents.SetTexture(input_snapshot->texture);
82 std::optional<Rect> bounds =
84 if (bounds.has_value()) {
85 texture_contents.SetSourceRect(bounds.value());
86 texture_contents.SetDestinationRect(coverage);
87 texture_contents.SetStencilEnabled(
false);
88 texture_contents.SetSamplerDescriptor(input_snapshot->sampler_descriptor);
94 [&texture_contents](
const ContentContext& renderer,
95 const Entity& entity, RenderPass& pass) ->
bool {
96 return texture_contents.Render(renderer, entity, pass);
98 [maybe_input_coverage,
99 entity_offset](
const Entity& entity) -> std::optional<Rect> {
100 Rect coverage = maybe_input_coverage.value();
114 coverage.GetRight(), coverage.GetBottom());
120 input_snapshot = anonymous_contents->RenderToSnapshot(
121 renderer, entity, {.coverage_expansion = 0});
122 if (!input_snapshot.has_value()) {
132 if (texture_inputs_.size() < 1 || uniforms_->size() < 8) {
134 <<
"Invalid fragment shader in RuntimeEffectFilterContents. "
135 <<
"Shader must have at least one sampler and a vec2 size uniform.";
140 std::vector<RuntimeEffectContents::TextureInput> texture_input_copy =
142 texture_input_copy[0].texture = input_snapshot->texture;
145 memcpy(uniforms_->data(), &size,
sizeof(
Size));
147 Matrix snapshot_transform = input_snapshot->transform;
152 [snapshot_transform, input_snapshot, runtime_stage = runtime_stage_,
153 uniforms = uniforms_, texture_inputs = texture_input_copy](
154 const ContentContext& renderer,
const Entity& entity,
155 RenderPass& pass) ->
bool {
156 RuntimeEffectContents contents;
157 FillRectGeometry geom(
Rect::MakeSize(input_snapshot->texture->GetSize()));
158 contents.SetRuntimeStage(runtime_stage);
159 contents.SetUniformData(uniforms);
160 contents.SetTextureInputs(texture_inputs);
161 contents.SetGeometry(&geom);
162 Entity offset_entity = entity.Clone();
163 offset_entity.SetTransform(entity.GetTransform() * snapshot_transform);
164 return contents.Render(renderer, offset_entity, pass);
168 [coverage](
const Entity& entity) -> std::optional<Rect> {
175 sub_entity.SetContents(std::move(contents));
176 sub_entity.SetBlendMode(entity.GetBlendMode());
177 sub_entity.SetTransform(input_snapshot->transform *
178 snapshot_transform.Invert());
184std::optional<Rect> RuntimeEffectFilterContents::GetFilterSourceCoverage(
185 const Matrix& effect_transform,
186 const Rect& output_limit)
const {
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
void SetUniforms(std::shared_ptr< std::vector< uint8_t > > uniforms)
void SetTextureInputs(std::vector< RuntimeEffectContents::TextureInput > texture_inputs)
void SetRuntimeStage(std::shared_ptr< RuntimeStage > runtime_stage)
it will be possible to load the file into Perfetto s trace viewer use test Running tests that layout and measure text will not yield consistent results across various platforms Enabling this option will make font resolution default to the Ahem test font on all disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive keep the shell running after the Dart script has completed enable serial On low power devices with low core running concurrent GC tasks on threads can cause them to contend with the UI thread which could potentially lead to jank This option turns off all concurrent GC activities domain network JSON encoded network policy per domain This overrides the DisallowInsecureConnections switch Embedder can specify whether to allow or disallow insecure connections at a domain level old gen heap size
std::array< Point, 4 > Quad
A 4x4 matrix using column-major storage.
constexpr TPoint< T > GetLeftTop() const
constexpr TPoint< T > GetRightBottom() const
constexpr TPoint< T > GetLeftBottom() const
static constexpr TRect MakeSize(const TSize< U > &size)
constexpr TPoint< T > GetRightTop() const
static constexpr std::optional< TRect > MakePointBounds(const U &value)
static constexpr TRect MakeLTRB(Type left, Type top, Type right, Type bottom)