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shader_archive.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_H_
6#define FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_H_
7
8#include <memory>
9#include <type_traits>
10#include <unordered_map>
11
13#include "flutter/fml/mapping.h"
15#include "third_party/abseil-cpp/absl/status/statusor.h"
16
17namespace impeller {
18
20 public:
21 static absl::StatusOr<ShaderArchive> Create(
22 std::shared_ptr<fml::Mapping> payload);
23
25
27
28 size_t GetShaderCount() const;
29
30 std::shared_ptr<fml::Mapping> GetMapping(ArchiveShaderType type,
31 std::string name) const;
32
33 size_t IterateAllShaders(
34 const std::function<bool(ArchiveShaderType type,
35 const std::string& name,
36 const std::shared_ptr<fml::Mapping>& mapping)>&)
37 const;
38
39 private:
40 explicit ShaderArchive(std::shared_ptr<fml::Mapping> payload);
41
42 struct ShaderKey {
44 std::string name;
45
46 struct Hash {
47 size_t operator()(const ShaderKey& key) const {
48 return fml::HashCombine(
49 static_cast<std::underlying_type_t<decltype(key.type)>>(key.type),
50 key.name);
51 }
52 };
53
54 struct Equal {
55 bool operator()(const ShaderKey& lhs, const ShaderKey& rhs) const {
56 return lhs.type == rhs.type && lhs.name == rhs.name;
57 }
58 };
59 };
60
61 using Shaders = std::unordered_map<ShaderKey,
62 std::shared_ptr<fml::Mapping>,
65
66 std::shared_ptr<fml::Mapping> payload_;
67 Shaders shaders_;
68
69 ShaderArchive(std::shared_ptr<fml::Mapping> payload, Shaders shaders);
70
71 ShaderArchive(const ShaderArchive&) = delete;
72
73 ShaderArchive& operator=(const ShaderArchive&) = delete;
74};
75
76} // namespace impeller
77
78#endif // FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_H_
GLenum type
ShaderArchive(ShaderArchive &&)
size_t IterateAllShaders(const std::function< bool(ArchiveShaderType type, const std::string &name, const std::shared_ptr< fml::Mapping > &mapping)> &) const
static absl::StatusOr< ShaderArchive > Create(std::shared_ptr< fml::Mapping > payload)
size_t GetShaderCount() const
std::shared_ptr< fml::Mapping > GetMapping(ArchiveShaderType type, std::string name) const
const char * name
Definition fuchsia.cc:49
constexpr std::size_t HashCombine()
bool operator()(const ShaderKey &lhs, const ShaderKey &rhs) const
size_t operator()(const ShaderKey &key) const