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impeller::ShaderArchive Class Reference

#include <shader_archive.h>

Public Member Functions

 ShaderArchive (ShaderArchive &&)
 
 ~ShaderArchive ()
 
size_t GetShaderCount () const
 
std::shared_ptr< fml::MappingGetMapping (ArchiveShaderType type, std::string name) const
 
size_t IterateAllShaders (const std::function< bool(ArchiveShaderType type, const std::string &name, const std::shared_ptr< fml::Mapping > &mapping)> &) const
 

Static Public Member Functions

static absl::StatusOr< ShaderArchiveCreate (std::shared_ptr< fml::Mapping > payload)
 

Detailed Description

Definition at line 19 of file shader_archive.h.

Constructor & Destructor Documentation

◆ ShaderArchive()

impeller::ShaderArchive::ShaderArchive ( ShaderArchive &&  )
default

◆ ~ShaderArchive()

impeller::ShaderArchive::~ShaderArchive ( )
default

References type.

Member Function Documentation

◆ Create()

absl::StatusOr< ShaderArchive > impeller::ShaderArchive::Create ( std::shared_ptr< fml::Mapping payload)
static

Definition at line 29 of file shader_archive.cc.

30 {
31 if (!payload || payload->GetMapping() == nullptr) {
32 return absl::InvalidArgumentError("Shader mapping was absent.");
33 }
34
35 if (!fb::ShaderArchiveBufferHasIdentifier(payload->GetMapping())) {
36 return absl::InvalidArgumentError("Invalid shader magic.");
37 }
38
39 auto shader_archive = fb::GetShaderArchive(payload->GetMapping());
40 if (!shader_archive) {
41 return absl::InvalidArgumentError("Could not read shader archive.");
42 }
43
44 const auto version = shader_archive->format_version();
45 const auto expected =
46 static_cast<uint32_t>(fb::ShaderArchiveFormatVersion::kVersion);
47 if (version != expected) {
48 std::stringstream stream;
49 stream << "Unsupported shader archive format version. Expected: "
50 << expected << ", Got: " << version;
51 return absl::InvalidArgumentError(stream.str());
52 }
53
54 Shaders shaders;
55 if (auto items = shader_archive->items()) {
56 for (auto i = items->begin(), end = items->end(); i != end; i++) {
57 ShaderKey key;
58 key.name = i->name()->str();
59 key.type = ToShaderType(i->stage());
60 shaders[key] = std::make_shared<fml::NonOwnedMapping>(
61 i->mapping()->Data(), i->mapping()->size(), [payload](auto, auto) {
62 // The pointers are into the base payload. Instead of copying the
63 // data, just hold onto the payload.
64 });
65 }
66 }
67
68 return ShaderArchive(std::move(payload), std::move(shaders));
69}
ShaderArchive(ShaderArchive &&)
constexpr ArchiveShaderType ToShaderType(fb::Stage stage)
const size_t end

References end, i, key, and impeller::ToShaderType().

Referenced by impeller::testing::TEST(), and impeller::testing::TEST().

◆ GetMapping()

std::shared_ptr< fml::Mapping > impeller::ShaderArchive::GetMapping ( ArchiveShaderType  type,
std::string  name 
) const

Definition at line 83 of file shader_archive.cc.

85 {
86 ShaderKey key;
87 key.type = type;
88 key.name = std::move(name);
89 auto found = shaders_.find(key);
90 return found == shaders_.end() ? nullptr : found->second;
91}
GLenum type
const char * name
Definition fuchsia.cc:49

References key, name, and type.

◆ GetShaderCount()

size_t impeller::ShaderArchive::GetShaderCount ( ) const

Definition at line 79 of file shader_archive.cc.

79 {
80 return shaders_.size();
81}

◆ IterateAllShaders()

size_t impeller::ShaderArchive::IterateAllShaders ( const std::function< bool(ArchiveShaderType type, const std::string &name, const std::shared_ptr< fml::Mapping > &mapping)> &  callback) const

Definition at line 93 of file shader_archive.cc.

97 {
98 if (!callback) {
99 return 0u;
100 }
101 size_t count = 0u;
102 for (const auto& shader : shaders_) {
103 count++;
104 if (!callback(shader.first.type, shader.first.name, shader.second)) {
105 break;
106 }
107 }
108 return count;
109}
FlutterDesktopBinaryReply callback

References callback.


The documentation for this class was generated from the following files: