30 {
31 if (!payload || payload->GetMapping() == nullptr) {
32 return absl::InvalidArgumentError("Shader mapping was absent.");
33 }
34
35 if (!fb::ShaderArchiveBufferHasIdentifier(payload->GetMapping())) {
36 return absl::InvalidArgumentError("Invalid shader magic.");
37 }
38
39 auto shader_archive = fb::GetShaderArchive(payload->GetMapping());
40 if (!shader_archive) {
41 return absl::InvalidArgumentError("Could not read shader archive.");
42 }
43
44 const auto version = shader_archive->format_version();
45 const auto expected =
46 static_cast<uint32_t>(fb::ShaderArchiveFormatVersion::kVersion);
47 if (version != expected) {
48 std::stringstream stream;
49 stream << "Unsupported shader archive format version. Expected: "
50 << expected << ", Got: " << version;
51 return absl::InvalidArgumentError(stream.str());
52 }
53
54 Shaders shaders;
55 if (auto items = shader_archive->items()) {
56 for (
auto i = items->begin(),
end = items->end();
i !=
end;
i++) {
58 key.name =
i->name()->str();
60 shaders[
key] = std::make_shared<fml::NonOwnedMapping>(
61 i->mapping()->Data(),
i->mapping()->size(), [payload](
auto,
auto) {
62
63
64 });
65 }
66 }
67
69}
ShaderArchive(ShaderArchive &&)
constexpr ArchiveShaderType ToShaderType(fb::Stage stage)