bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
~ShadowVerticesContents() override
static std::shared_ptr< ShadowVerticesContents > Make(const std::shared_ptr< ShadowVertices > &geometry)
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
void SetColor(Color color) override
A base class for any accelerated single color blur Contents that lets the |Canvas::AttemptDrawBlur| c...