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impeller::PipelineBuilder< VertexShader_, FragmentShader_ > Struct Template Reference

An optional (but highly recommended) utility for creating pipelines from reflected shader information. More...

#include <pipeline_builder.h>

Public Types

using VertexShader = VertexShader_
 
using FragmentShader = FragmentShader_
 

Static Public Member Functions

static std::optional< PipelineDescriptorMakeDefaultPipelineDescriptor (const Context &context, const std::vector< Scalar > &constants={})
 Create a default pipeline descriptor using the combination reflected shader information. The descriptor can be configured further before a pipeline state object is created using it.
 
static bool InitializePipelineDescriptorDefaults (const Context &context, PipelineDescriptor &desc)
 

Static Public Attributes

static constexpr size_t kVertexBufferIndex
 

Detailed Description

template<class VertexShader_, class FragmentShader_>
struct impeller::PipelineBuilder< VertexShader_, FragmentShader_ >

An optional (but highly recommended) utility for creating pipelines from reflected shader information.

Template Parameters
VertexShader_The reflected vertex shader information. Found in a generated header file called <shader_name>.vert.h.
FragmentShader_The reflected fragment shader information. Found in a generated header file called <shader_name>.frag.h.

Definition at line 31 of file pipeline_builder.h.

Member Typedef Documentation

◆ FragmentShader

template<class VertexShader_ , class FragmentShader_ >
using impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::FragmentShader = FragmentShader_

Definition at line 34 of file pipeline_builder.h.

◆ VertexShader

template<class VertexShader_ , class FragmentShader_ >
using impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::VertexShader = VertexShader_

Definition at line 33 of file pipeline_builder.h.

Member Function Documentation

◆ InitializePipelineDescriptorDefaults()

template<class VertexShader_ , class FragmentShader_ >
static bool impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::InitializePipelineDescriptorDefaults ( const Context context,
PipelineDescriptor desc 
)
inlinestatic

Definition at line 61 of file pipeline_builder.h.

63 {
64 // Setup debug instrumentation.
65 desc.SetLabel(std::format("{} Pipeline", FragmentShader::kLabel));
66
67 // Resolve pipeline entrypoints.
68 {
69 auto vertex_function = context.GetShaderLibrary()->GetFunction(
70 VertexShader::kEntrypointName, ShaderStage::kVertex);
71 auto fragment_function = context.GetShaderLibrary()->GetFunction(
72 FragmentShader::kEntrypointName, ShaderStage::kFragment);
73
74 if (!vertex_function || !fragment_function) {
75 VALIDATION_LOG << "Could not resolve pipeline entrypoint(s) '"
76 << VertexShader::kEntrypointName << "' and '"
77 << FragmentShader::kEntrypointName
78 << "' for pipeline named '" << VertexShader::kLabel
79 << "'.";
80 return false;
81 }
82
83 desc.AddStageEntrypoint(std::move(vertex_function));
84 desc.AddStageEntrypoint(std::move(fragment_function));
85 }
86
87 // Setup the vertex descriptor from reflected information.
88 {
89 auto vertex_descriptor = std::make_shared<VertexDescriptor>();
90 vertex_descriptor->SetStageInputs(VertexShader::kAllShaderStageInputs,
91 VertexShader::kInterleavedBufferLayout);
92 vertex_descriptor->RegisterDescriptorSetLayouts(
93 VertexShader::kDescriptorSetLayouts);
94 vertex_descriptor->RegisterDescriptorSetLayouts(
95 FragmentShader::kDescriptorSetLayouts);
96 desc.SetVertexDescriptor(std::move(vertex_descriptor));
97 }
98
99 // Setup fragment shader output descriptions.
100 {
101 // Configure the sole color attachments pixel format. This is by
102 // convention.
103 ColorAttachmentDescriptor color0;
104 color0.format = context.GetCapabilities()->GetDefaultColorFormat();
105 color0.blending_enabled = true;
106 desc.SetColorAttachmentDescriptor(0u, color0);
107 }
108
109 // Setup default depth buffer descriptions.
110 {
111 DepthAttachmentDescriptor depth0;
112 depth0.depth_compare = CompareFunction::kAlways;
113 desc.SetDepthStencilAttachmentDescriptor(depth0);
114 desc.SetDepthPixelFormat(
115 context.GetCapabilities()->GetDefaultDepthStencilFormat());
116 }
117
118 // Setup default stencil buffer descriptions.
119 {
120 StencilAttachmentDescriptor stencil0;
121 stencil0.stencil_compare = CompareFunction::kEqual;
122 desc.SetStencilAttachmentDescriptors(stencil0);
123 desc.SetStencilPixelFormat(
124 context.GetCapabilities()->GetDefaultDepthStencilFormat());
125 }
126
127 return true;
128 }
@ kEqual
Comparison test passes if new_value == current_value.
@ kAlways
Comparison test passes always passes.
#define VALIDATION_LOG
Definition validation.h:91

References impeller::PipelineDescriptor::AddStageEntrypoint(), impeller::ColorAttachmentDescriptor::blending_enabled, impeller::DepthAttachmentDescriptor::depth_compare, impeller::ColorAttachmentDescriptor::format, impeller::Context::GetCapabilities(), impeller::Context::GetShaderLibrary(), impeller::kAlways, impeller::kEqual, impeller::kFragment, impeller::kVertex, impeller::PipelineDescriptor::SetColorAttachmentDescriptor(), impeller::PipelineDescriptor::SetDepthPixelFormat(), impeller::PipelineDescriptor::SetDepthStencilAttachmentDescriptor(), impeller::PipelineDescriptor::SetLabel(), impeller::PipelineDescriptor::SetStencilAttachmentDescriptors(), impeller::PipelineDescriptor::SetStencilPixelFormat(), impeller::PipelineDescriptor::SetVertexDescriptor(), impeller::StencilAttachmentDescriptor::stencil_compare, and VALIDATION_LOG.

◆ MakeDefaultPipelineDescriptor()

template<class VertexShader_ , class FragmentShader_ >
static std::optional< PipelineDescriptor > impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::MakeDefaultPipelineDescriptor ( const Context context,
const std::vector< Scalar > &  constants = {} 
)
inlinestatic

Create a default pipeline descriptor using the combination reflected shader information. The descriptor can be configured further before a pipeline state object is created using it.

Parameters
[in]contextThe context
Returns
If the combination of reflected shader information is compatible and the requisite functions can be found in the context, a pipeline descriptor.

Definition at line 50 of file pipeline_builder.h.

52 {}) {
53 PipelineDescriptor desc;
54 desc.SetSpecializationConstants(constants);
55 if (InitializePipelineDescriptorDefaults(context, desc)) {
56 return {std::move(desc)};
57 }
58 return std::nullopt;
59 }
static bool InitializePipelineDescriptorDefaults(const Context &context, PipelineDescriptor &desc)

Referenced by impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), and impeller::testing::TEST_P().

Member Data Documentation

◆ kVertexBufferIndex

template<class VertexShader_ , class FragmentShader_ >
constexpr size_t impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::kVertexBufferIndex
staticconstexpr
Initial value:

Definition at line 36 of file pipeline_builder.h.


The documentation for this struct was generated from the following file: