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ahb_texture_pool_vk.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
8
9namespace impeller {
10
11AHBTexturePoolVK::AHBTexturePoolVK(std::weak_ptr<Context> context,
13 : context_(std::move(context)), desc_(desc) {
14 if (!desc_.IsAllocatable()) {
15 VALIDATION_LOG << "Swapchain image is not allocatable.";
16 return;
17 }
18 is_valid_ = true;
19}
20
22
24 {
25 Lock lock(pool_mutex_);
26 if (!pool_.empty()) {
27 // Buffers are pushed to the back of the queue. To give the ready fences
28 // the most time to signal, pick a buffer from the front of the queue.
29 auto entry = pool_.front();
30 pool_.pop_front();
31 return entry;
32 }
33 }
34 return PoolEntry{CreateTexture()};
35}
36
37void AHBTexturePoolVK::Push(std::shared_ptr<AHBTextureSourceVK> texture,
38 fml::UniqueFD render_ready_fence) {
39 if (!texture) {
40 return;
41 }
42 Lock lock(pool_mutex_);
43 pool_.push_back(PoolEntry{std::move(texture), std::move(render_ready_fence)});
44}
45
46std::shared_ptr<AHBTextureSourceVK> AHBTexturePoolVK::CreateTexture() const {
47 TRACE_EVENT0("impeller", "CreateSwapchainTexture");
48 auto context = context_.lock();
49 if (!context) {
50 VALIDATION_LOG << "Context died before image could be created.";
51 return nullptr;
52 }
53
54 auto ahb = std::make_unique<android::HardwareBuffer>(desc_);
55 if (!ahb->IsValid()) {
56 VALIDATION_LOG << "Could not create hardware buffer of size: "
57 << desc_.size;
58 return nullptr;
59 }
60
61 auto ahb_texture_source =
62 std::make_shared<AHBTextureSourceVK>(context, std::move(ahb), true);
63 if (!ahb_texture_source->IsValid()) {
64 VALIDATION_LOG << "Could not create hardware buffer texture source for "
65 "swapchain image of size: "
66 << desc_.size;
67 return nullptr;
68 }
69
70 return ahb_texture_source;
71}
72
74 return is_valid_;
75}
76
77} // namespace impeller
PoolEntry Pop()
Pops an texture source from the pool. If the pool is empty, a new texture source is created and retur...
bool IsValid() const
If the pool can create and pool hardware buffer backed texture sources. The only reason valid texture...
AHBTexturePoolVK(std::weak_ptr< Context > context, android::HardwareBufferDescriptor desc)
Create a new (empty) texture pool.
void Push(std::shared_ptr< AHBTextureSourceVK > texture, fml::UniqueFD render_ready_fence)
Push a popped texture back into the pool. This also performs a GC.
std::optional< PipelineDescriptor > desc_
FlTexture * texture
Definition ref_ptr.h:261
A descriptor use to specify hardware buffer allocations.
bool IsAllocatable() const
If hardware buffers can be created using this descriptor. Allocatable descriptors may still cause fai...
#define TRACE_EVENT0(category_group, name)
#define VALIDATION_LOG
Definition validation.h:91