Public Member Functions | |
| TestImpellerContext () | |
| ~TestImpellerContext () | |
| impeller::Context::BackendType | GetBackendType () const override |
| Get the graphics backend of an Impeller context. | |
| std::string | DescribeGpuModel () const override |
| bool | IsValid () const override |
| Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. | |
| const std::shared_ptr< const impeller::Capabilities > & | GetCapabilities () const override |
Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. | |
| bool | UpdateOffscreenLayerPixelFormat (impeller::PixelFormat format) override |
| std::shared_ptr< impeller::Allocator > | GetResourceAllocator () const override |
| Returns the allocator used to create textures and buffers on the device. | |
| std::shared_ptr< impeller::ShaderLibrary > | GetShaderLibrary () const override |
| Returns the library of shaders used to specify the programmable stages of a pipeline. | |
| std::shared_ptr< impeller::SamplerLibrary > | GetSamplerLibrary () const override |
| Returns the library of combined image samplers used in shaders. | |
| std::shared_ptr< impeller::PipelineLibrary > | GetPipelineLibrary () const override |
| Returns the library of pipelines used by render or compute commands. | |
| std::shared_ptr< impeller::CommandBuffer > | CreateCommandBuffer () const override |
| Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. | |
| std::shared_ptr< impeller::CommandQueue > | GetCommandQueue () const override |
| Return the graphics queue for submitting command buffers. | |
| bool | FinishQueue () override |
| Wait until all previously submitted command buffers are processed and displayed by the GPU. | |
| void | Shutdown () override |
| Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. | |
| impeller::RuntimeStageBackend | GetRuntimeStageBackend () const override |
| Retrieve the runtime stage for this context type. | |
Public Member Functions inherited from impeller::Context | |
| virtual | ~Context () |
| Destroys an Impeller context. | |
| virtual void | StoreTaskForGPU (const fml::closure &task, const fml::closure &failure) |
| virtual void | InitializeCommonlyUsedShadersIfNeeded () const |
| virtual void | DisposeThreadLocalCachedResources () |
| virtual bool | EnqueueCommandBuffer (std::shared_ptr< CommandBuffer > command_buffer) |
| Enqueue command_buffer for submission by the end of the frame. | |
| virtual bool | FlushCommandBuffers () |
| Flush all pending command buffers. | |
| virtual bool | AddTrackingFence (const std::shared_ptr< Texture > &texture) const |
| virtual std::shared_ptr< const IdleWaiter > | GetIdleWaiter () const |
| virtual void | ResetThreadLocalState () const |
| virtual bool | SubmitOnscreen (std::shared_ptr< CommandBuffer > cmd_buffer) |
| Submit the command buffer that renders to the onscreen surface. | |
| const Flags & | GetFlags () const |
Public Attributes | |
| bool | did_shutdown = false |
Additional Inherited Members | |
Public Types inherited from impeller::Context | |
| enum class | BackendType { kMetal , kOpenGLES , kVulkan } |
Static Public Attributes inherited from impeller::Context | |
| static constexpr int32_t | kMaxTasksAwaitingGPU = 1024 |
Protected Member Functions inherited from impeller::Context | |
| Context (const Flags &flags) | |
Protected Attributes inherited from impeller::Context | |
| Flags | flags_ |
| std::vector< std::function< void()> > | per_frame_task_ |
Definition at line 38 of file android_context_gl_unittests.cc.
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inline |
Definition at line 40 of file android_context_gl_unittests.cc.
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inline |
Definition at line 42 of file android_context_gl_unittests.cc.
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inlineoverridevirtual |
Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.
A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.
Implements impeller::Context.
Definition at line 78 of file android_context_gl_unittests.cc.
References FML_UNREACHABLE.
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inlineoverridevirtual |
Implements impeller::Context.
Definition at line 48 of file android_context_gl_unittests.cc.
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inlineoverridevirtual |
Wait until all previously submitted command buffers are processed and displayed by the GPU.
WARNING: This method call is unnecessary for nearly all use cases since asynchronous workloads are the expected norm and calling this method can negatively affect application performance. Its only use is for cases like benchmarking where proper performance metrics can only be collected by including all background processing of the GPU.
Outstanding unflushed command buffers are not committed, submitted, or enqueued by this method and such buffers should have already been flushed before this method is called. The method will only wait for work to be done that has already been submitted to the GPU.
Implements impeller::Context.
Definition at line 89 of file android_context_gl_unittests.cc.
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inlineoverridevirtual |
Get the graphics backend of an Impeller context.
This is useful for cases where a renderer needs to track and
lookup backend-specific resources, like shaders or uniform
layout information.
It's not recommended to use this as a substitute for
per-backend capability checking. Instead, check for specific
capabilities via `GetCapabilities()`.
Context. Implements impeller::Context.
Definition at line 44 of file android_context_gl_unittests.cc.
References impeller::Context::kOpenGLES.
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inlineoverridevirtual |
Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.
nullptr for a valid context. Implements impeller::Context.
Definition at line 52 of file android_context_gl_unittests.cc.
References FML_UNREACHABLE.
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inlineoverridevirtual |
Return the graphics queue for submitting command buffers.
Implements impeller::Context.
Definition at line 83 of file android_context_gl_unittests.cc.
References FML_UNREACHABLE.
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inlineoverridevirtual |
Returns the library of pipelines used by render or compute commands.
nullptr for a valid context. Implements impeller::Context.
Definition at line 73 of file android_context_gl_unittests.cc.
References FML_UNREACHABLE.
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inlineoverridevirtual |
Returns the allocator used to create textures and buffers on the device.
nullptr for a valid context. Implements impeller::Context.
Definition at line 61 of file android_context_gl_unittests.cc.
References FML_UNREACHABLE.
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inlineoverridevirtual |
Retrieve the runtime stage for this context type.
This is used by the engine shell and other subsystems for loading the correct shader types.
Implements impeller::Context.
Definition at line 93 of file android_context_gl_unittests.cc.
References impeller::kVulkan.
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inlineoverridevirtual |
Returns the library of combined image samplers used in shaders.
nullptr for a valid context. Implements impeller::Context.
Definition at line 69 of file android_context_gl_unittests.cc.
References FML_UNREACHABLE.
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inlineoverridevirtual |
Returns the library of shaders used to specify the programmable stages of a pipeline.
nullptr for a valid context. Implements impeller::Context.
Definition at line 65 of file android_context_gl_unittests.cc.
References FML_UNREACHABLE.
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inlineoverridevirtual |
Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.
It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.
How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.
Implements impeller::Context.
Definition at line 50 of file android_context_gl_unittests.cc.
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inlineoverridevirtual |
Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.
Implements impeller::Context.
Definition at line 91 of file android_context_gl_unittests.cc.
References did_shutdown.
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inlineoverridevirtual |
Reimplemented from impeller::Context.
Definition at line 57 of file android_context_gl_unittests.cc.
References FML_UNREACHABLE.
| bool flutter::testing::android::TestImpellerContext::did_shutdown = false |
Definition at line 97 of file android_context_gl_unittests.cc.
Referenced by Shutdown().