The Vulkan layers and extensions wrangler. More...
#include <capabilities_gles.h>
Public Member Functions | |
| CapabilitiesGLES (const ProcTableGLES &gl) | |
| CapabilitiesGLES (const CapabilitiesGLES &)=delete | |
| CapabilitiesGLES (CapabilitiesGLES &&)=delete | |
| CapabilitiesGLES & | operator= (const CapabilitiesGLES &)=delete |
| CapabilitiesGLES & | operator= (CapabilitiesGLES &&)=delete |
| size_t | GetMaxTextureUnits (ShaderStage stage) const |
| bool | IsANGLE () const |
| bool | IsES () const |
| Whether this is an ES GL variant or (if false) desktop GL. | |
| bool | SupportsOffscreenMSAA () const override |
| Whether the context backend supports attaching offscreen MSAA color/stencil textures. | |
| bool | SupportsImplicitResolvingMSAA () const override |
| Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. | |
| bool | SupportsSSBO () const override |
| Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. | |
| bool | SupportsTextureToTextureBlits () const override |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). | |
| bool | SupportsFramebufferFetch () const override |
| Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). | |
| bool | SupportsCompute () const override |
Whether the context backend supports ComputePass. | |
| bool | SupportsComputeSubgroups () const override |
Whether the context backend supports configuring ComputePass command subgroups. | |
| bool | SupportsReadFromResolve () const override |
Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. | |
| bool | SupportsDecalSamplerAddressMode () const override |
Whether the context backend supports SamplerAddressMode::Decal. | |
| bool | SupportsDeviceTransientTextures () const override |
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. | |
| bool | SupportsTriangleFan () const override |
| Whether the primitive type TriangleFan is supported by the backend. | |
| bool | SupportsPrimitiveRestart () const override |
| Whether primitive restart is supported. | |
| bool | Supports32BitPrimitiveIndices () const override |
| Whether 32-bit values are supported in index buffers used to draw primitives. | |
| bool | SupportsExtendedRangeFormats () const override |
| Whether the XR formats are supported on this device. | |
| PixelFormat | GetDefaultColorFormat () const override |
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). | |
| PixelFormat | GetDefaultStencilFormat () const override |
Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. | |
| PixelFormat | GetDefaultDepthStencilFormat () const override |
Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. | |
| PixelFormat | GetDefaultGlyphAtlasFormat () const override |
| Returns the default pixel format for the alpha bitmap glyph atlas. | |
| ISize | GetMaximumRenderPassAttachmentSize () const override |
| Return the maximum size of a render pass attachment. | |
| size_t | GetMinimumUniformAlignment () const override |
| The minimum alignment of uniform value offsets in bytes. | |
| bool | NeedsPartitionedHostBuffer () const override |
| Whether the host buffer should use separate device buffers for indexes from other data. | |
Public Member Functions inherited from impeller::Capabilities | |
| virtual | ~Capabilities () |
| virtual size_t | GetMinimumStorageBufferAlignment () const |
| The minimum alignment of storage buffer value offsets in bytes. | |
Public Attributes | |
| size_t | max_combined_texture_image_units = 8 |
| size_t | max_cube_map_texture_size = 16 |
| size_t | max_fragment_uniform_vectors = 16 |
| size_t | max_renderbuffer_size = 1 |
| size_t | max_texture_image_units = 8 |
| ISize | max_texture_size = ISize{64, 64} |
| size_t | max_varying_vectors = 8 |
| size_t | max_vertex_attribs = 8 |
| size_t | max_vertex_texture_image_units = 0 |
| size_t | max_vertex_uniform_vectors = 128 |
| ISize | max_viewport_dims |
| size_t | num_compressed_texture_formats = 0 |
| size_t | num_shader_binary_formats = 0 |
Additional Inherited Members | |
Static Public Member Functions inherited from impeller::BackendCast< CapabilitiesGLES, Capabilities > | |
| static CapabilitiesGLES & | Cast (Capabilities &base) |
| static const CapabilitiesGLES & | Cast (const Capabilities &base) |
| static CapabilitiesGLES * | Cast (Capabilities *base) |
| static const CapabilitiesGLES * | Cast (const Capabilities *base) |
Protected Member Functions inherited from impeller::Capabilities | |
| Capabilities () | |
| Capabilities (const Capabilities &)=delete | |
| Capabilities & | operator= (const Capabilities &)=delete |
The Vulkan layers and extensions wrangler.
Definition at line 23 of file capabilities_gles.h.
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explicit |
Definition at line 32 of file capabilities_gles.cc.
References impeller::ProcTableGLES::GetDescription(), impeller::kA8UNormInt, impeller::kElementIndexUintExt, impeller::kFramebufferFetchExt, impeller::kMultisampledRenderToTexture2Ext, impeller::kMultisampledRenderToTextureExt, impeller::kNvidiaTextureBorderClampExt, impeller::kR8UNormInt, impeller::kTextureBorderClampExt, max_combined_texture_image_units, max_cube_map_texture_size, max_fragment_uniform_vectors, max_renderbuffer_size, max_texture_image_units, max_texture_size, max_varying_vectors, max_vertex_attribs, max_vertex_texture_image_units, max_vertex_uniform_vectors, max_viewport_dims, num_compressed_texture_formats, num_shader_binary_formats, and value.
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delete |
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delete |
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overridevirtual |
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha).
Implements impeller::Capabilities.
Definition at line 213 of file capabilities_gles.cc.
References impeller::kR8G8B8A8UNormInt.
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overridevirtual |
Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found.
Implements impeller::Capabilities.
Definition at line 221 of file capabilities_gles.cc.
References impeller::kD24UnormS8Uint.
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overridevirtual |
Returns the default pixel format for the alpha bitmap glyph atlas.
Some backends may use Red channel while others use grey. This should not have any impact
Implements impeller::Capabilities.
Definition at line 241 of file capabilities_gles.cc.
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overridevirtual |
Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available.
Implements impeller::Capabilities.
Definition at line 217 of file capabilities_gles.cc.
References impeller::kS8UInt.
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overridevirtual |
Return the maximum size of a render pass attachment.
Note that this may be smaller than the maximum allocatable texture size.
Implements impeller::Capabilities.
Definition at line 245 of file capabilities_gles.cc.
References max_texture_size.
| size_t impeller::CapabilitiesGLES::GetMaxTextureUnits | ( | ShaderStage | stage | ) | const |
Definition at line 156 of file capabilities_gles.cc.
References FML_UNREACHABLE, impeller::kCompute, impeller::kFragment, impeller::kUnknown, impeller::kVertex, max_texture_image_units, and max_vertex_texture_image_units.
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overridevirtual |
The minimum alignment of uniform value offsets in bytes.
Implements impeller::Capabilities.
Definition at line 249 of file capabilities_gles.cc.
| bool impeller::CapabilitiesGLES::IsANGLE | ( | ) | const |
Definition at line 225 of file capabilities_gles.cc.
| bool impeller::CapabilitiesGLES::IsES | ( | ) | const |
Whether this is an ES GL variant or (if false) desktop GL.
Definition at line 152 of file capabilities_gles.cc.
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overridevirtual |
Whether the host buffer should use separate device buffers for indexes from other data.
Implements impeller::Capabilities.
Definition at line 253 of file capabilities_gles.cc.
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delete |
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delete |
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overridevirtual |
Whether 32-bit values are supported in index buffers used to draw primitives.
Implements impeller::Capabilities.
Definition at line 233 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports ComputePass.
Implements impeller::Capabilities.
Definition at line 189 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports configuring ComputePass command subgroups.
Implements impeller::Capabilities.
Definition at line 193 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports SamplerAddressMode::Decal.
Implements impeller::Capabilities.
Definition at line 201 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to.
This feature is especially useful for MSAA and stencils.
Implements impeller::Capabilities.
Definition at line 205 of file capabilities_gles.cc.
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overridevirtual |
Whether the XR formats are supported on this device.
This is only ever true for iOS and macOS devices. We may need to revisit this API when approaching wide gamut rendering for Vulkan and GLES.
Implements impeller::Capabilities.
Definition at line 237 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).
Example of reading from the first color attachment in a GLSL shader: ``` uniform subpassInput subpass_input;
out vec4 frag_color;
void main() { vec4 color = subpassLoad(subpass_input); // Invert the colors drawn to the framebuffer. frag_color = vec4(vec3(1) - color.rgb, color.a); } ```
Implements impeller::Capabilities.
Definition at line 185 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment.
Implements impeller::Capabilities.
Definition at line 173 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports attaching offscreen MSAA color/stencil textures.
Implements impeller::Capabilities.
Definition at line 169 of file capabilities_gles.cc.
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overridevirtual |
Whether primitive restart is supported.
Implements impeller::Capabilities.
Definition at line 229 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.
This is possible because many mobile graphics cards track RenderPass attachment state in intermediary tile memory prior to Storing the pass in the heap allocated attachments on DRAM. Metal's hazard tracking and Vulkan's barriers are granular enough to allow for safely accessing attachment textures prior to storage in the same RenderPass.
Implements impeller::Capabilities.
Definition at line 197 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
Implements impeller::Capabilities.
Definition at line 177 of file capabilities_gles.cc.
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overridevirtual |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads).
Implements impeller::Capabilities.
Definition at line 181 of file capabilities_gles.cc.
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overridevirtual |
Whether the primitive type TriangleFan is supported by the backend.
Implements impeller::Capabilities.
Definition at line 209 of file capabilities_gles.cc.
| size_t impeller::CapabilitiesGLES::max_combined_texture_image_units = 8 |
Definition at line 38 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| size_t impeller::CapabilitiesGLES::max_cube_map_texture_size = 16 |
Definition at line 41 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| size_t impeller::CapabilitiesGLES::max_fragment_uniform_vectors = 16 |
Definition at line 44 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| size_t impeller::CapabilitiesGLES::max_renderbuffer_size = 1 |
Definition at line 47 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| size_t impeller::CapabilitiesGLES::max_texture_image_units = 8 |
Definition at line 50 of file capabilities_gles.h.
Referenced by CapabilitiesGLES(), and GetMaxTextureUnits().
Definition at line 53 of file capabilities_gles.h.
Referenced by CapabilitiesGLES(), and GetMaximumRenderPassAttachmentSize().
| size_t impeller::CapabilitiesGLES::max_varying_vectors = 8 |
Definition at line 56 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| size_t impeller::CapabilitiesGLES::max_vertex_attribs = 8 |
Definition at line 59 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| size_t impeller::CapabilitiesGLES::max_vertex_texture_image_units = 0 |
Definition at line 62 of file capabilities_gles.h.
Referenced by CapabilitiesGLES(), and GetMaxTextureUnits().
| size_t impeller::CapabilitiesGLES::max_vertex_uniform_vectors = 128 |
Definition at line 65 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| ISize impeller::CapabilitiesGLES::max_viewport_dims |
Definition at line 68 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| size_t impeller::CapabilitiesGLES::num_compressed_texture_formats = 0 |
Definition at line 71 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().
| size_t impeller::CapabilitiesGLES::num_shader_binary_formats = 0 |
Definition at line 74 of file capabilities_gles.h.
Referenced by CapabilitiesGLES().