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impeller::ContextMTL Class Referencefinal

#include <context_mtl.h>

Inheritance diagram for impeller::ContextMTL:
impeller::Context impeller::BackendCast< ContextMTL, Context >

Public Member Functions

 ~ContextMTL () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context.
 
id< MTLDevice > GetMTLDevice () const
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device.
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline.
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders.
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands.
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.
 
std::shared_ptr< CommandQueueGetCommandQueue () const override
 Return the graphics queue for submitting command buffers.
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.
 
RuntimeStageBackend GetRuntimeStageBackend () const override
 Retrieve the runtime stage for this context type.
 
void SetCapabilities (const std::shared_ptr< const Capabilities > &capabilities)
 
bool UpdateOffscreenLayerPixelFormat (PixelFormat format) override
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.
 
id< MTLCommandBuffer > CreateMTLCommandBuffer (const std::string &label) const
 
std::shared_ptr< const fml::SyncSwitchGetIsGpuDisabledSyncSwitch () const
 
void StoreTaskForGPU (const fml::closure &task, const fml::closure &failure) override
 
void FlushTasksAwaitingGPU ()
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context.
 
virtual void InitializeCommonlyUsedShadersIfNeeded () const
 
virtual void DisposeThreadLocalCachedResources ()
 
virtual bool EnqueueCommandBuffer (std::shared_ptr< CommandBuffer > command_buffer)
 Enqueue command_buffer for submission by the end of the frame.
 
virtual bool FlushCommandBuffers ()
 Flush all pending command buffers.
 
virtual bool AddTrackingFence (const std::shared_ptr< Texture > &texture) const
 
virtual std::shared_ptr< const IdleWaiterGetIdleWaiter () const
 
virtual void ResetThreadLocalState () const
 
virtual bool SubmitOnscreen (std::shared_ptr< CommandBuffer > cmd_buffer)
 Submit the command buffer that renders to the onscreen surface.
 
const FlagsGetFlags () const
 

Static Public Member Functions

static std::shared_ptr< ContextMTLCreate (const Flags &flags, const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
 
static std::shared_ptr< ContextMTLCreate (const Flags &flags, const std::vector< std::shared_ptr< fml::Mapping > > &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label, std::optional< PixelFormat > pixel_format_override=std::nullopt)
 
static std::shared_ptr< ContextMTLCreate (const Flags &flags, id< MTLDevice > device, id< MTLCommandQueue > command_queue, const std::vector< std::shared_ptr< fml::Mapping > > &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
- Static Public Member Functions inherited from impeller::BackendCast< ContextMTL, Context >
static ContextMTLCast (Context &base)
 
static const ContextMTLCast (const Context &base)
 
static ContextMTLCast (Context *base)
 
static const ContextMTLCast (const Context *base)
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum class  BackendType {
  kMetal ,
  kOpenGLES ,
  kVulkan
}
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 1024
 
- Protected Member Functions inherited from impeller::Context
 Context (const Flags &flags)
 
- Protected Attributes inherited from impeller::Context
Flags flags_
 
std::vector< std::function< void()> > per_frame_task_
 

Detailed Description

Definition at line 65 of file context_mtl.h.

Constructor & Destructor Documentation

◆ ~ContextMTL()

impeller::ContextMTL::~ContextMTL ( )
override

Definition at line 291 of file context_mtl.mm.

291 {
292 is_gpu_disabled_sync_switch_->RemoveObserver(sync_switch_observer_.get());
293}

Member Function Documentation

◆ Create() [1/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const Flags flags,
const std::vector< std::shared_ptr< fml::Mapping > > &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch is_gpu_disabled_sync_switch,
const std::string &  label,
std::optional< PixelFormat pixel_format_override = std::nullopt 
)
static

Definition at line 249 of file context_mtl.mm.

254 {
255 auto device = CreateMetalDevice();
256 auto command_queue = CreateMetalCommandQueue(device);
257 if (!command_queue) {
258 return nullptr;
259 }
260 auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
261 flags, device, command_queue,
262 MTLShaderLibraryFromFileData(device, shader_libraries_data,
263 library_label),
264 std::move(is_gpu_disabled_sync_switch), pixel_format_override));
265 if (!context->IsValid()) {
266 FML_LOG(ERROR) << "Could not create Metal context.";
267 return nullptr;
268 }
269 return context;
270}
VkDevice device
Definition main.cc:69
#define FML_LOG(severity)
Definition logging.h:101
static id< MTLCommandQueue > CreateMetalCommandQueue(id< MTLDevice > device)
static id< MTLDevice > CreateMetalDevice()
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFileData(id< MTLDevice > device, const std::vector< std::shared_ptr< fml::Mapping > > &libraries_data, const std::string &label)

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), device, FML_LOG, and impeller::MTLShaderLibraryFromFileData().

◆ Create() [2/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const Flags flags,
const std::vector< std::string > &  shader_library_paths,
std::shared_ptr< const fml::SyncSwitch is_gpu_disabled_sync_switch 
)
static

Definition at line 229 of file context_mtl.mm.

232 {
233 auto device = CreateMetalDevice();
234 auto command_queue = CreateMetalCommandQueue(device);
235 if (!command_queue) {
236 return nullptr;
237 }
238 auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
239 flags, device, command_queue,
240 MTLShaderLibraryFromFilePaths(device, shader_library_paths),
241 std::move(is_gpu_disabled_sync_switch)));
242 if (!context->IsValid()) {
243 FML_LOG(ERROR) << "Could not create Metal context.";
244 return nullptr;
245 }
246 return context;
247}
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFilePaths(id< MTLDevice > device, const std::vector< std::string > &libraries_paths)

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), device, FML_LOG, and impeller::MTLShaderLibraryFromFilePaths().

Referenced by impeller::interop::ContextMTL::Create(), FlutterDarwinContextMetalImpeller::createExternalTextureWithIdentifier:texture:, flutter::testing::CreateImpellerContext(), CreateImpellerContext(), flutter::EmbedderSurfaceMetalImpeller::EmbedderSurfaceMetalImpeller(), and impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ Create() [3/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const Flags flags,
id< MTLDevice >  device,
id< MTLCommandQueue >  command_queue,
const std::vector< std::shared_ptr< fml::Mapping > > &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 272 of file context_mtl.mm.

278 {
279 auto context = std::shared_ptr<ContextMTL>(
280 new ContextMTL(flags, device, command_queue,
281 MTLShaderLibraryFromFileData(device, shader_libraries_data,
282 library_label),
283 std::move(is_gpu_disabled_sync_switch)));
284 if (!context->IsValid()) {
285 FML_LOG(ERROR) << "Could not create Metal context.";
286 return nullptr;
287 }
288 return context;
289}

References device, FML_LOG, and impeller::MTLShaderLibraryFromFileData().

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextMTL::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 325 of file context_mtl.mm.

325 {
326 return CreateCommandBufferInQueue(command_queue_);
327}

Referenced by impeller::SurfaceMTL::PreparePresent().

◆ CreateMTLCommandBuffer()

id< MTLCommandBuffer > impeller::ContextMTL::CreateMTLCommandBuffer ( const std::string &  label) const

Definition at line 380 of file context_mtl.mm.

381 {
382 auto buffer = [command_queue_ commandBuffer];
383 if (!label.empty()) {
384 [buffer setLabel:@(label.data())];
385 }
386 return buffer;
387}
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set profile Make the profiler discard new samples once the profiler sample buffer is full When this flag is not the profiler sample buffer is used as a ring buffer
Definition switch_defs.h:98

Referenced by impeller::SurfaceMTL::Present().

◆ DescribeGpuModel()

std::string impeller::ContextMTL::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 300 of file context_mtl.mm.

300 {
301 return std::string([[device_ name] UTF8String]);
302}
const char * name
Definition fuchsia.cc:49

References name.

◆ FlushTasksAwaitingGPU()

void impeller::ContextMTL::FlushTasksAwaitingGPU ( )

Definition at line 415 of file context_mtl.mm.

415 {
416 std::deque<PendingTasks> tasks_awaiting_gpu;
417 {
418 Lock lock(tasks_awaiting_gpu_mutex_);
419 std::swap(tasks_awaiting_gpu, tasks_awaiting_gpu_);
420 }
421 std::vector<PendingTasks> tasks_to_queue;
422 for (const auto& task : tasks_awaiting_gpu) {
423 is_gpu_disabled_sync_switch_->Execute(fml::SyncSwitch::Handlers()
424 .SetIfFalse([&] { task.task(); })
425 .SetIfTrue([&] {
426 // Lost access to the GPU
427 // immediately after it was
428 // activated. This may happen if
429 // the app was quickly
430 // foregrounded/backgrounded
431 // from a push notification.
432 // Store the tasks on the
433 // context again.
434 tasks_to_queue.push_back(task);
435 }));
436 }
437 if (!tasks_to_queue.empty()) {
438 Lock lock(tasks_awaiting_gpu_mutex_);
439 tasks_awaiting_gpu_.insert(tasks_awaiting_gpu_.end(),
440 tasks_to_queue.begin(), tasks_to_queue.end());
441 }
442}
Represents the 2 code paths available when calling |SyncSwitchExecute|.
Definition sync_switch.h:35

References fml::SyncSwitch::Handlers::SetIfFalse().

◆ GetBackendType()

Context::BackendType impeller::ContextMTL::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 295 of file context_mtl.mm.

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextMTL::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 365 of file context_mtl.mm.

365 {
366 return device_capabilities_;
367}

◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::ContextMTL::GetCommandQueue ( ) const
overridevirtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 454 of file context_mtl.mm.

454 {
455 return command_queue_ip_;
456}

◆ GetIsGpuDisabledSyncSwitch()

std::shared_ptr< const fml::SyncSwitch > impeller::ContextMTL::GetIsGpuDisabledSyncSwitch ( ) const

Definition at line 338 of file context_mtl.mm.

339 {
340 return is_gpu_disabled_sync_switch_;
341}

◆ GetMTLDevice()

id< MTLDevice > impeller::ContextMTL::GetMTLDevice ( ) const

Definition at line 361 of file context_mtl.mm.

361 {
362 return device_;
363}

Referenced by impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextMTL::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 315 of file context_mtl.mm.

315 {
316 return pipeline_library_;
317}

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextMTL::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 357 of file context_mtl.mm.

357 {
358 return resource_allocator_;
359}

◆ GetRuntimeStageBackend()

RuntimeStageBackend impeller::ContextMTL::GetRuntimeStageBackend ( ) const
overridevirtual

Retrieve the runtime stage for this context type.

This is used by the engine shell and other subsystems for loading the correct shader types.

Implements impeller::Context.

Definition at line 459 of file context_mtl.mm.

References impeller::kMetal.

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextMTL::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 320 of file context_mtl.mm.

320 {
321 return sampler_library_;
322}

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextMTL::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 310 of file context_mtl.mm.

310 {
311 return shader_library_;
312}

◆ IsValid()

bool impeller::ContextMTL::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 305 of file context_mtl.mm.

305 {
306 return is_valid_;
307}

◆ SetCapabilities()

void impeller::ContextMTL::SetCapabilities ( const std::shared_ptr< const Capabilities > &  capabilities)

Definition at line 369 of file context_mtl.mm.

370 {
371 device_capabilities_ = capabilities;
372}

◆ Shutdown()

void impeller::ContextMTL::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 330 of file context_mtl.mm.

330{}

◆ StoreTaskForGPU()

void impeller::ContextMTL::StoreTaskForGPU ( const fml::closure task,
const fml::closure failure 
)
overridevirtual

Stores a task on the ContextMTL that is awaiting access for the GPU.

The task will be executed in the event that the GPU access has changed to being available or that the task has been canceled. The task should operate with the SyncSwitch to make sure the GPU is accessible.

If the queue of pending tasks is cleared without GPU access, then the failure callback will be invoked and the primary task function will not

Threadsafe.

task will be executed on the platform thread.

Reimplemented from impeller::Context.

Definition at line 389 of file context_mtl.mm.

390 {
391 std::vector<PendingTasks> failed_tasks;
392 {
393 Lock lock(tasks_awaiting_gpu_mutex_);
394 tasks_awaiting_gpu_.push_back(PendingTasks{task, failure});
395 int32_t failed_task_count =
396 tasks_awaiting_gpu_.size() - kMaxTasksAwaitingGPU;
397 if (failed_task_count > 0) {
398 failed_tasks.reserve(failed_task_count);
399 failed_tasks.insert(failed_tasks.end(),
400 std::make_move_iterator(tasks_awaiting_gpu_.begin()),
401 std::make_move_iterator(tasks_awaiting_gpu_.begin() +
402 failed_task_count));
403 tasks_awaiting_gpu_.erase(
404 tasks_awaiting_gpu_.begin(),
405 tasks_awaiting_gpu_.begin() + failed_task_count);
406 }
407 }
408 for (const PendingTasks& task : failed_tasks) {
409 if (task.failure) {
410 task.failure();
411 }
412 }
413}
static constexpr int32_t kMaxTasksAwaitingGPU
Definition context.h:79

◆ UpdateOffscreenLayerPixelFormat()

bool impeller::ContextMTL::UpdateOffscreenLayerPixelFormat ( PixelFormat  format)
overridevirtual

Reimplemented from impeller::Context.

Definition at line 375 of file context_mtl.mm.

375 {
376 device_capabilities_ = InferMetalCapabilities(device_, format);
377 return true;
378}
static std::unique_ptr< Capabilities > InferMetalCapabilities(id< MTLDevice > device, PixelFormat color_format)

References format, and impeller::InferMetalCapabilities().


The documentation for this class was generated from the following files: