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impeller::ContextVK Class Referencefinal

#include <context_vk.h>

Inheritance diagram for impeller::ContextVK:
impeller::Context impeller::BackendCast< ContextVK, Context >

Classes

struct  EmbedderData
 Embedder Stuff. More...
 
struct  Settings
 

Public Member Functions

uint64_t GetHash () const
 
 ~ContextVK () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context.
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device.
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline.
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders.
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands.
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.
 
virtual bool SubmitOnscreen (std::shared_ptr< CommandBuffer > cmd_buffer) override
 Submit the command buffer that renders to the onscreen surface.
 
const std::shared_ptr< YUVConversionLibraryVK > & GetYUVConversionLibrary () const
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.
 
const WorkaroundsVKGetWorkarounds () const
 
void SetOffscreenFormat (PixelFormat pixel_format)
 
template<typename T >
bool SetDebugName (T handle, std::string_view label) const
 
template<typename T >
bool SetDebugName (T handle, std::string_view label, std::string_view trailing) const
 
std::shared_ptr< DeviceHolderVKGetDeviceHolder () const
 
vk::Instance GetInstance () const
 
const vk::Device & GetDevice () const
 
const std::unique_ptr< DriverInfoVK > & GetDriverInfo () const
 
const std::shared_ptr< fml::ConcurrentTaskRunnerGetConcurrentWorkerTaskRunner () const
 
std::shared_ptr< SurfaceContextVKCreateSurfaceContext ()
 
const std::shared_ptr< QueueVK > & GetGraphicsQueue () const
 
vk::PhysicalDevice GetPhysicalDevice () const
 
std::shared_ptr< FenceWaiterVKGetFenceWaiter () const
 
std::shared_ptr< ResourceManagerVKGetResourceManager () const
 
std::shared_ptr< CommandPoolRecyclerVKGetCommandPoolRecycler () const
 
std::shared_ptr< DescriptorPoolRecyclerVKGetDescriptorPoolRecycler () const
 
std::shared_ptr< CommandQueueGetCommandQueue () const override
 Return the graphics queue for submitting command buffers.
 
std::shared_ptr< GPUTracerVKGetGPUTracer () const
 
void RecordFrameEndTime () const
 
void InitializeCommonlyUsedShadersIfNeeded () const override
 
void DisposeThreadLocalCachedResources () override
 
bool GetShouldEnableSurfaceControlSwapchain () const
 Whether the Android Surface control based swapchain should be enabled.
 
bool EnqueueCommandBuffer (std::shared_ptr< CommandBuffer > command_buffer) override
 Enqueue command_buffer for submission by the end of the frame.
 
bool FlushCommandBuffers () override
 Flush all pending command buffers.
 
RuntimeStageBackend GetRuntimeStageBackend () const override
 Retrieve the runtime stage for this context type.
 
std::shared_ptr< const IdleWaiterGetIdleWaiter () const override
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context.
 
virtual bool UpdateOffscreenLayerPixelFormat (PixelFormat format)
 
virtual void StoreTaskForGPU (const fml::closure &task, const fml::closure &failure)
 
virtual bool AddTrackingFence (const std::shared_ptr< Texture > &texture) const
 
virtual void ResetThreadLocalState () const
 
const FlagsGetFlags () const
 

Static Public Member Functions

static size_t ChooseThreadCountForWorkers (size_t hardware_concurrency)
 
static std::shared_ptr< ContextVKCreate (Settings settings)
 
template<typename T >
static bool SetDebugName (const vk::Device &device, T handle, std::string_view label)
 
- Static Public Member Functions inherited from impeller::BackendCast< ContextVK, Context >
static ContextVKCast (Context &base)
 
static const ContextVKCast (const Context &base)
 
static ContextVKCast (Context *base)
 
static const ContextVKCast (const Context *base)
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum class  BackendType {
  kMetal ,
  kOpenGLES ,
  kVulkan
}
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 1024
 
- Protected Member Functions inherited from impeller::Context
 Context (const Flags &flags)
 
- Protected Attributes inherited from impeller::Context
Flags flags_
 
std::vector< std::function< void()> > per_frame_task_
 

Detailed Description

Definition at line 64 of file context_vk.h.

Constructor & Destructor Documentation

◆ ~ContextVK()

impeller::ContextVK::~ContextVK ( )
override

Definition at line 131 of file context_vk.cc.

131 {
132 if (device_holder_ && device_holder_->device) {
133 [[maybe_unused]] auto result = device_holder_->device->waitIdle();
134 }
135 if (command_pool_recycler_) {
136 command_pool_recycler_->DestroyThreadLocalPools();
137 }
138}

Member Function Documentation

◆ ChooseThreadCountForWorkers()

size_t impeller::ContextVK::ChooseThreadCountForWorkers ( size_t  hardware_concurrency)
static

Choose the number of worker threads the context_vk will create.

Visible for testing.

Definition at line 115 of file context_vk.cc.

115 {
116 // Never create more than 4 worker threads. Attempt to use up to
117 // half of the available concurrency.
118 return std::clamp(hardware_concurrency / 2ull, /*lo=*/1ull, /*hi=*/4ull);
119}

Referenced by impeller::testing::TEST().

◆ Create()

std::shared_ptr< ContextVK > impeller::ContextVK::Create ( Settings  settings)
static

Definition at line 105 of file context_vk.cc.

105 {
106 auto context = std::shared_ptr<ContextVK>(new ContextVK(settings.flags));
107 context->Setup(std::move(settings));
108 if (!context->IsValid()) {
109 return nullptr;
110 }
111 return context;
112}

References impeller::ContextVK::Settings::flags.

Referenced by impeller::testing::MockVulkanContextBuilder::Build(), impeller::interop::ContextVK::Create(), impeller::android::testing::CreateContext(), flutter::CreateImpellerContext(), flutter::EmbedderSurfaceVulkanImpeller::EmbedderSurfaceVulkanImpeller(), and impeller::PlaygroundImplVK::PlaygroundImplVK().

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextVK::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 539 of file context_vk.cc.

539 {
540 const auto& recycler = GetCommandPoolRecycler();
541 auto tls_pool = recycler->Get();
542 if (!tls_pool) {
543 return nullptr;
544 }
545
546 // look up a cached descriptor pool for the current frame and reuse it
547 // if it exists, otherwise create a new pool.
548 std::shared_ptr<DescriptorPoolVK> descriptor_pool;
549 {
550 Lock lock(desc_pool_mutex_);
551 DescriptorPoolMap::iterator current_pool =
552 cached_descriptor_pool_.find(std::this_thread::get_id());
553 if (current_pool == cached_descriptor_pool_.end()) {
554 descriptor_pool = (cached_descriptor_pool_[std::this_thread::get_id()] =
555 descriptor_pool_recycler_->GetDescriptorPool());
556 } else {
557 descriptor_pool = current_pool->second;
558 }
559 }
560
561 auto tracked_objects = std::make_shared<TrackedObjectsVK>(
562 weak_from_this(), std::move(tls_pool), std::move(descriptor_pool),
563 GetGPUTracer()->CreateGPUProbe());
564 auto queue = GetGraphicsQueue();
565
566 if (!tracked_objects || !tracked_objects->IsValid() || !queue) {
567 return nullptr;
568 }
569
570 vk::CommandBufferBeginInfo begin_info;
571 begin_info.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
572 if (tracked_objects->GetCommandBuffer().begin(begin_info) !=
573 vk::Result::eSuccess) {
574 VALIDATION_LOG << "Could not begin command buffer.";
575 return nullptr;
576 }
577
578 tracked_objects->GetGPUProbe().RecordCmdBufferStart(
579 tracked_objects->GetCommandBuffer());
580
581 return std::shared_ptr<CommandBufferVK>(new CommandBufferVK(
582 shared_from_this(), //
583 GetDeviceHolder(), //
584 std::move(tracked_objects) //
585 ));
586}
std::shared_ptr< DeviceHolderVK > GetDeviceHolder() const
Definition context_vk.h:191
const std::shared_ptr< QueueVK > & GetGraphicsQueue() const
std::shared_ptr< CommandPoolRecyclerVK > GetCommandPoolRecycler() const
std::shared_ptr< GPUTracerVK > GetGPUTracer() const
VkQueue queue
Definition main.cc:71
#define VALIDATION_LOG
Definition validation.h:91

References GetCommandPoolRecycler(), GetDeviceHolder(), GetGPUTracer(), GetGraphicsQueue(), queue, and VALIDATION_LOG.

Referenced by impeller::GPUTracerVK::InitializeQueryPool(), and flutter::SetTextureLayout().

◆ CreateSurfaceContext()

std::shared_ptr< SurfaceContextVK > impeller::ContextVK::CreateSurfaceContext ( )

Definition at line 613 of file context_vk.cc.

613 {
614 return std::make_shared<SurfaceContextVK>(shared_from_this());
615}

◆ DescribeGpuModel()

std::string impeller::ContextVK::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 515 of file context_vk.cc.

515 {
516 return device_name_;
517}

◆ DisposeThreadLocalCachedResources()

void impeller::ContextVK::DisposeThreadLocalCachedResources ( )
overridevirtual

Dispose resources that are cached on behalf of the current thread.

Some backends such as Vulkan may cache resources that can be reused while executing a rendering operation. This API can be called after the operation completes in order to clear the cache.

Reimplemented from impeller::Context.

Definition at line 722 of file context_vk.cc.

722 {
723 {
724 Lock lock(desc_pool_mutex_);
725 cached_descriptor_pool_.erase(std::this_thread::get_id());
726 }
727 command_pool_recycler_->Dispose();
728}

◆ EnqueueCommandBuffer()

bool impeller::ContextVK::EnqueueCommandBuffer ( std::shared_ptr< CommandBuffer command_buffer)
overridevirtual

Enqueue command_buffer for submission by the end of the frame.

Certain backends may immediately flush the command buffer if batch submission is not supported. This functionality is not thread safe and should only be used via the ContentContext for rendering a 2D workload.

Returns true if submission has succeeded. If the buffer is enqueued then no error may be returned until FlushCommandBuffers is called.

Reimplemented from impeller::Context.

Definition at line 655 of file context_vk.cc.

656 {
657 if (should_batch_cmd_buffers_) {
658 pending_command_buffers_.push_back(std::move(command_buffer));
659 return true;
660 } else {
661 return GetCommandQueue()->Submit({command_buffer}).ok();
662 }
663}
std::shared_ptr< CommandQueue > GetCommandQueue() const override
Return the graphics queue for submitting command buffers.

References GetCommandQueue().

Referenced by SubmitOnscreen().

◆ FlushCommandBuffers()

bool impeller::ContextVK::FlushCommandBuffers ( )
overridevirtual

Flush all pending command buffers.

Returns whether or not submission was successful. This functionality is not threadsafe and should only be used via the ContentContext for rendering a 2D workload.

Reimplemented from impeller::Context.

Definition at line 665 of file context_vk.cc.

665 {
666 if (pending_command_buffers_.empty()) {
667 return true;
668 }
669
670 if (should_batch_cmd_buffers_) {
671 bool result = GetCommandQueue()->Submit(pending_command_buffers_).ok();
672 pending_command_buffers_.clear();
673 return result;
674 } else {
675 return true;
676 }
677}

References GetCommandQueue().

◆ GetBackendType()

Context::BackendType impeller::ContextVK::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 140 of file context_vk.cc.

References impeller::Context::kVulkan.

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextVK::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 617 of file context_vk.cc.

617 {
618 return device_capabilities_;
619}

Referenced by impeller::AllocatedTextureSourceVK::AllocatedTextureSourceVK().

◆ GetCommandPoolRecycler()

std::shared_ptr< CommandPoolRecyclerVK > impeller::ContextVK::GetCommandPoolRecycler ( ) const

Definition at line 637 of file context_vk.cc.

638 {
639 return command_pool_recycler_;
640}

Referenced by CreateCommandBuffer().

◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::ContextVK::GetCommandQueue ( ) const
overridevirtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 651 of file context_vk.cc.

651 {
652 return command_queue_vk_;
653}

Referenced by EnqueueCommandBuffer(), FlushCommandBuffers(), and impeller::GPUTracerVK::InitializeQueryPool().

◆ GetConcurrentWorkerTaskRunner()

const std::shared_ptr< fml::ConcurrentTaskRunner > impeller::ContextVK::GetConcurrentWorkerTaskRunner ( ) const

Definition at line 597 of file context_vk.cc.

597 {
598 return raster_message_loop_->GetTaskRunner();
599}

◆ GetDescriptorPoolRecycler()

std::shared_ptr< DescriptorPoolRecyclerVK > impeller::ContextVK::GetDescriptorPoolRecycler ( ) const

Definition at line 646 of file context_vk.cc.

647 {
648 return descriptor_pool_recycler_;
649}

◆ GetDevice()

const vk::Device & impeller::ContextVK::GetDevice ( ) const

◆ GetDeviceHolder()

std::shared_ptr< DeviceHolderVK > impeller::ContextVK::GetDeviceHolder ( ) const
inline

Definition at line 191 of file context_vk.h.

191 {
192 return device_holder_;
193 }

Referenced by impeller::AllocatedTextureSourceVK::AllocatedTextureSourceVK(), and CreateCommandBuffer().

◆ GetDriverInfo()

const std::unique_ptr< DriverInfoVK > & impeller::ContextVK::GetDriverInfo ( ) const

Definition at line 735 of file context_vk.cc.

735 {
736 return driver_info_;
737}

◆ GetFenceWaiter()

std::shared_ptr< FenceWaiterVK > impeller::ContextVK::GetFenceWaiter ( ) const

Definition at line 629 of file context_vk.cc.

629 {
630 return fence_waiter_;
631}

◆ GetGPUTracer()

std::shared_ptr< GPUTracerVK > impeller::ContextVK::GetGPUTracer ( ) const

Definition at line 642 of file context_vk.cc.

642 {
643 return gpu_tracer_;
644}

Referenced by impeller::AHBSwapchainImplVK::AcquireNextDrawable(), and CreateCommandBuffer().

◆ GetGraphicsQueue()

const std::shared_ptr< QueueVK > & impeller::ContextVK::GetGraphicsQueue ( ) const

Definition at line 621 of file context_vk.cc.

621 {
622 return queues_.graphics_queue;
623}
std::shared_ptr< QueueVK > graphics_queue
Definition queue_vk.h:64

References impeller::QueuesVK::graphics_queue.

Referenced by CreateCommandBuffer(), and flutter::SetTextureLayout().

◆ GetHash()

uint64_t impeller::ContextVK::GetHash ( ) const
inline

Definition at line 104 of file context_vk.h.

104{ return hash_; }

Referenced by impeller::CommandPoolRecyclerVK::GetGlobalPoolCount().

◆ GetIdleWaiter()

std::shared_ptr< const IdleWaiter > impeller::ContextVK::GetIdleWaiter ( ) const
inlineoverridevirtual

Reimplemented from impeller::Context.

Definition at line 243 of file context_vk.h.

243 {
244 return idle_waiter_vk_;
245 }

◆ GetInstance()

vk::Instance impeller::ContextVK::GetInstance ( ) const

Definition at line 588 of file context_vk.cc.

588 {
589 return *device_holder_->instance;
590}

Referenced by impeller::testing::CreateSurface(), and impeller::interop::SwapchainVK::SwapchainVK().

◆ GetPhysicalDevice()

vk::PhysicalDevice impeller::ContextVK::GetPhysicalDevice ( ) const

Definition at line 625 of file context_vk.cc.

625 {
626 return device_holder_->physical_device;
627}

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextVK::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 535 of file context_vk.cc.

535 {
536 return pipeline_library_;
537}

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextVK::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 523 of file context_vk.cc.

523 {
524 return allocator_;
525}

Referenced by impeller::AllocatedTextureSourceVK::AllocatedTextureSourceVK(), and InitializeCommonlyUsedShadersIfNeeded().

◆ GetResourceManager()

std::shared_ptr< ResourceManagerVK > impeller::ContextVK::GetResourceManager ( ) const

Definition at line 633 of file context_vk.cc.

633 {
634 return resource_manager_;
635}

◆ GetRuntimeStageBackend()

RuntimeStageBackend impeller::ContextVK::GetRuntimeStageBackend ( ) const
overridevirtual

Retrieve the runtime stage for this context type.

This is used by the engine shell and other subsystems for loading the correct shader types.

Implements impeller::Context.

Definition at line 745 of file context_vk.cc.

References impeller::kVulkan.

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextVK::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 531 of file context_vk.cc.

531 {
532 return sampler_library_;
533}

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextVK::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 527 of file context_vk.cc.

527 {
528 return shader_library_;
529}

◆ GetShouldEnableSurfaceControlSwapchain()

bool impeller::ContextVK::GetShouldEnableSurfaceControlSwapchain ( ) const

Whether the Android Surface control based swapchain should be enabled.

Definition at line 739 of file context_vk.cc.

739 {
740 return should_enable_surface_control_ &&
741 CapabilitiesVK::Cast(*device_capabilities_)
743}
static CapabilitiesVK & Cast(Capabilities &base)
bool SupportsExternalSemaphoreExtensions() const

References impeller::BackendCast< CapabilitiesVK, Capabilities >::Cast(), and impeller::CapabilitiesVK::SupportsExternalSemaphoreExtensions().

Referenced by flutter::PlatformViewAndroid::IsSurfaceControlEnabled().

◆ GetWorkarounds()

const WorkaroundsVK & impeller::ContextVK::GetWorkarounds ( ) const

Definition at line 753 of file context_vk.cc.

753 {
754 return workarounds_;
755}

◆ GetYUVConversionLibrary()

const std::shared_ptr< YUVConversionLibraryVK > & impeller::ContextVK::GetYUVConversionLibrary ( ) const

Definition at line 731 of file context_vk.cc.

731 {
732 return yuv_conversion_library_;
733}

◆ InitializeCommonlyUsedShadersIfNeeded()

void impeller::ContextVK::InitializeCommonlyUsedShadersIfNeeded ( ) const
overridevirtual

Run backend specific additional setup and create common shader variants.

This bootstrap is intended to improve the performance of several first frame benchmarks that are tracked in the flutter device lab. The workload includes initializing commonly used but not default shader variants, as well as forcing driver initialization.

Reimplemented from impeller::Context.

Definition at line 682 of file context_vk.cc.

682 {
683 RenderTargetAllocator rt_allocator(GetResourceAllocator());
684 RenderTarget render_target =
685 rt_allocator.CreateOffscreenMSAA(*this, {1, 1}, 1);
686
687 RenderPassBuilderVK builder;
688
689 render_target.IterateAllColorAttachments(
690 [&builder](size_t index, const ColorAttachment& attachment) -> bool {
691 builder.SetColorAttachment(
692 index, //
693 attachment.texture->GetTextureDescriptor().format, //
694 attachment.texture->GetTextureDescriptor().sample_count, //
695 attachment.load_action, //
696 attachment.store_action //
697 );
698 return true;
699 });
700
701 if (const auto& depth = render_target.GetDepthAttachment();
702 depth.has_value()) {
703 builder.SetDepthStencilAttachment(
704 depth->texture->GetTextureDescriptor().format, //
705 depth->texture->GetTextureDescriptor().sample_count, //
706 depth->load_action, //
707 depth->store_action //
708 );
709 } else if (const auto& stencil = render_target.GetStencilAttachment();
710 stencil.has_value()) {
711 builder.SetStencilAttachment(
712 stencil->texture->GetTextureDescriptor().format, //
713 stencil->texture->GetTextureDescriptor().sample_count, //
714 stencil->load_action, //
715 stencil->store_action //
716 );
717 }
718
719 auto pass = builder.Build(GetDevice());
720}
std::shared_ptr< Allocator > GetResourceAllocator() const override
Returns the allocator used to create textures and buffers on the device.
const vk::Device & GetDevice() const

References impeller::RenderPassBuilderVK::Build(), impeller::RenderTargetAllocator::CreateOffscreenMSAA(), impeller::RenderTarget::GetDepthAttachment(), GetDevice(), GetResourceAllocator(), impeller::RenderTarget::GetStencilAttachment(), impeller::RenderTarget::IterateAllColorAttachments(), impeller::Attachment::load_action, impeller::RenderPassBuilderVK::SetColorAttachment(), impeller::RenderPassBuilderVK::SetDepthStencilAttachment(), impeller::RenderPassBuilderVK::SetStencilAttachment(), impeller::Attachment::store_action, and impeller::Attachment::texture.

◆ IsValid()

bool impeller::ContextVK::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 519 of file context_vk.cc.

519 {
520 return is_valid_;
521}

◆ RecordFrameEndTime()

void impeller::ContextVK::RecordFrameEndTime ( ) const

◆ SetDebugName() [1/3]

template<typename T >
static bool impeller::ContextVK::SetDebugName ( const vk::Device &  device,
handle,
std::string_view  label 
)
inlinestatic

Definition at line 168 of file context_vk.h.

170 {
171 if (!HasValidationLayers()) {
172 // No-op if validation layers are not enabled.
173 return true;
174 }
175
176 auto c_handle = static_cast<typename T::CType>(handle);
177
178 vk::DebugUtilsObjectNameInfoEXT info;
179 info.objectType = T::objectType;
180 info.pObjectName = label.data();
181 info.objectHandle = reinterpret_cast<decltype(info.objectHandle)>(c_handle);
182
183 if (device.setDebugUtilsObjectNameEXT(info) != vk::Result::eSuccess) {
184 VALIDATION_LOG << "Unable to set debug name: " << label;
185 return false;
186 }
187
188 return true;
189 }
VkDevice device
Definition main.cc:69
bool HasValidationLayers()
Definition context_vk.cc:53

References device, impeller::HasValidationLayers(), and VALIDATION_LOG.

◆ SetDebugName() [2/3]

template<typename T >
bool impeller::ContextVK::SetDebugName ( handle,
std::string_view  label 
) const
inline

Definition at line 151 of file context_vk.h.

151 {
152 return SetDebugName(GetDevice(), handle, label);
153 }
bool SetDebugName(T handle, std::string_view label) const
Definition context_vk.h:151

References GetDevice(), and SetDebugName().

Referenced by impeller::CreateCompatRenderPassForPipeline(), impeller::CreateSampler(), impeller::QueuesVK::FromQueueIndices(), SetDebugName(), and SetDebugName().

◆ SetDebugName() [3/3]

template<typename T >
bool impeller::ContextVK::SetDebugName ( handle,
std::string_view  label,
std::string_view  trailing 
) const
inline

Definition at line 156 of file context_vk.h.

158 {
159 if (!HasValidationLayers()) {
160 // No-op if validation layers are not enabled.
161 return true;
162 }
163 std::string combined = std::format("{} {}", label, trailing);
164 return SetDebugName(GetDevice(), handle, combined);
165 }

References GetDevice(), impeller::HasValidationLayers(), and SetDebugName().

◆ SetOffscreenFormat()

void impeller::ContextVK::SetOffscreenFormat ( PixelFormat  pixel_format)

Definition at line 510 of file context_vk.cc.

510 {
511 CapabilitiesVK::Cast(*device_capabilities_).SetOffscreenFormat(pixel_format);
512}
void SetOffscreenFormat(PixelFormat pixel_format) const

References impeller::BackendCast< CapabilitiesVK, Capabilities >::Cast(), and impeller::CapabilitiesVK::SetOffscreenFormat().

◆ Shutdown()

void impeller::ContextVK::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 601 of file context_vk.cc.

601 {
602 // There are multiple objects, for example |CommandPoolVK|, that in their
603 // destructors make a strong reference to |ContextVK|. Resetting these shared
604 // pointers ensures that cleanup happens in a correct order.
605 //
606 // tl;dr: Without it, we get thread::join failures on shutdown.
607 fence_waiter_->Terminate();
608 resource_manager_.reset();
609
610 raster_message_loop_->Terminate();
611}

◆ SubmitOnscreen()

bool impeller::ContextVK::SubmitOnscreen ( std::shared_ptr< CommandBuffer cmd_buffer)
overridevirtual

Submit the command buffer that renders to the onscreen surface.

Reimplemented from impeller::Context.

Definition at line 749 of file context_vk.cc.

749 {
750 return EnqueueCommandBuffer(std::move(cmd_buffer));
751}
bool EnqueueCommandBuffer(std::shared_ptr< CommandBuffer > command_buffer) override
Enqueue command_buffer for submission by the end of the frame.

References EnqueueCommandBuffer().


The documentation for this class was generated from the following files: