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The Flutter Engine
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#include <cstring>
#include "flutter/testing/testing.h"
#include "gtest/gtest.h"
#include "impeller/base/validation.h"
#include "impeller/compiler/compiler.h"
#include "impeller/compiler/compiler_test.h"
#include "impeller/compiler/source_options.h"
#include "impeller/compiler/types.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
namespace | impeller::compiler |
namespace | impeller::compiler::testing |
Macros | |
#define | INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P(suite_name) |
Functions | |
impeller::compiler::testing::TEST (CompilerTest, ShaderKindMatchingIsSuccessful) | |
impeller::compiler::testing::TEST_P (CompilerTest, CanCompile) | |
impeller::compiler::testing::TEST_P (CompilerTest, CanCompileHLSL) | |
impeller::compiler::testing::TEST_P (CompilerTest, CanCompileHLSLWithMultipleStages) | |
impeller::compiler::testing::TEST_P (CompilerTest, CanCompileComputeShader) | |
impeller::compiler::testing::TEST_P (CompilerTest, MustFailDueToExceedingResourcesLimit) | |
impeller::compiler::testing::TEST_P (CompilerTest, MustFailDueToMultipleLocationPerStructMember) | |
impeller::compiler::testing::TEST_P (CompilerTest, BindingBaseForFragShader) | |
impeller::compiler::testing::TEST_P (CompilerTest, UniformsHaveBindingAndSet) | |
impeller::compiler::testing::TEST_P (CompilerTest, SkSLTextureLookUpOrderOfOperations) | |
impeller::compiler::testing::TEST_P (CompilerTest, CanCompileStructs) | |
impeller::compiler::testing::INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P (CompilerSuite) | |
#define INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P | ( | suite_name | ) |
Definition at line 155 of file compiler_unittests.cc.