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Flutter Engine
The Flutter Engine
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#include <shader_function_gles.h>
Public Member Functions | |
~ShaderFunctionGLES () override | |
const std::shared_ptr< const fml::Mapping > & | GetSourceMapping () const |
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virtual | ~ShaderFunction () |
ShaderStage | GetStage () const |
const std::string & | GetName () const |
std::size_t | GetHash () const override |
bool | IsEqual (const ShaderFunction &other) const override |
virtual std::size_t | GetHash () const=0 |
virtual bool | IsEqual (const ShaderFunction &other) const=0 |
Additional Inherited Members | |
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static ShaderFunctionGLES & | Cast (ShaderFunction &base) |
static const ShaderFunctionGLES & | Cast (const ShaderFunction &base) |
static ShaderFunctionGLES * | Cast (ShaderFunction *base) |
static const ShaderFunctionGLES * | Cast (const ShaderFunction *base) |
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ShaderFunction (UniqueID parent_library_id, std::string name, ShaderStage stage) | |
Definition at line 18 of file shader_function_gles.h.
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overridedefault |
const std::shared_ptr< const fml::Mapping > & impeller::ShaderFunctionGLES::GetSourceMapping | ( | ) | const |
Definition at line 20 of file shader_function_gles.cc.