Flutter Engine
The Flutter Engine
BackendTexture.cpp
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1/*
2 * Copyright 2021 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
11
12#ifdef SK_DAWN
14#endif
15
16#ifdef SK_VULKAN
18#endif
19
20namespace skgpu::graphite {
21
23
25
27 *this = that;
28}
29
31 if (!that.isValid()) {
32 fInfo = {};
33 return *this;
34 }
35 // We shouldn't be mixing backends.
36 SkASSERT(!this->isValid() || this->backend() == that.backend());
37 fDimensions = that.fDimensions;
38 fInfo = that.fInfo;
39
40 switch (that.backend()) {
41#ifdef SK_DAWN
43 fDawnTexture = that.fDawnTexture;
44 fDawnTextureView = that.fDawnTextureView;
45 break;
46#endif
47#ifdef SK_METAL
49 fMtlTexture = that.fMtlTexture;
50 break;
51#endif
52#ifdef SK_VULKAN
54 fVkImage = that.fVkImage;
55 fMutableState = that.fMutableState;
56 fMemoryAlloc = that.fMemoryAlloc;
57 break;
58#endif
59 default:
60 SK_ABORT("Unsupported Backend");
61 }
62 return *this;
63}
64
66 if (!this->isValid() || !that.isValid()) {
67 return false;
68 }
69
70 if (fDimensions != that.fDimensions || fInfo != that.fInfo) {
71 return false;
72 }
73
74 switch (that.backend()) {
75#ifdef SK_DAWN
77 if (fDawnTexture != that.fDawnTexture) {
78 return false;
79 }
80 if (fDawnTextureView != that.fDawnTextureView) {
81 return false;
82 }
83 break;
84#endif
85#ifdef SK_METAL
87 if (fMtlTexture != that.fMtlTexture) {
88 return false;
89 }
90 break;
91#endif
92#ifdef SK_VULKAN
94 if (fVkImage != that.fVkImage) {
95 return false;
96 }
97 break;
98#endif
99 default:
100 SK_ABORT("Unsupported Backend");
101 }
102 return true;
103}
104
106 fMutableState->set(newState);
107}
108
109sk_sp<MutableTextureState> BackendTexture::getMutableState() const {
110 return fMutableState;
111}
112
113#ifdef SK_DAWN
115 : fDimensions{static_cast<int32_t>(wgpuTextureGetWidth(texture)),
116 static_cast<int32_t>(wgpuTextureGetHeight(texture))}
118 , fDawnTexture(texture)
119 , fDawnTextureView(nullptr) {}
120
122 const DawnTextureInfo& info,
123 WGPUTexture texture)
124 : fDimensions(planeDimensions)
125 , fInfo(info)
126 , fDawnTexture(texture)
127 , fDawnTextureView(nullptr) {
128
129#if defined(__EMSCRIPTEN__)
130 SkASSERT(info.fAspect == wgpu::TextureAspect::All);
131#else
132 SkASSERT(info.fAspect == wgpu::TextureAspect::All ||
133 info.fAspect == wgpu::TextureAspect::Plane0Only ||
134 info.fAspect == wgpu::TextureAspect::Plane1Only ||
135 info.fAspect == wgpu::TextureAspect::Plane2Only);
136#endif
137}
138
139// When we only have a WGPUTextureView we can't actually take advantage of these TextureUsage bits
140// because they require having the WGPUTexture.
141static DawnTextureInfo strip_copy_usage(const DawnTextureInfo& info) {
142 DawnTextureInfo result = info;
143 result.fUsage &= ~(wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc);
144 return result;
145}
146
148 const DawnTextureInfo& info,
149 WGPUTextureView textureView)
150 : fDimensions(dimensions)
151 , fInfo(strip_copy_usage(info))
152 , fDawnTexture(nullptr)
153 , fDawnTextureView(textureView) {}
154
155WGPUTexture BackendTexture::getDawnTexturePtr() const {
156 if (this->isValid() && this->backend() == BackendApi::kDawn) {
157 return fDawnTexture;
158 }
159 return {};
160}
161
162WGPUTextureView BackendTexture::getDawnTextureViewPtr() const {
163 if (this->isValid() && this->backend() == BackendApi::kDawn) {
164 return fDawnTextureView;
165 }
166 return {};
167}
168#endif
169
170#ifdef SK_METAL
171BackendTexture::BackendTexture(SkISize dimensions, CFTypeRef mtlTexture)
172 : fDimensions(dimensions)
173 , fInfo(MtlTextureInfo(mtlTexture))
174 , fMtlTexture(mtlTexture) {}
175
176CFTypeRef BackendTexture::getMtlTexture() const {
177 if (this->isValid() && this->backend() == BackendApi::kMetal) {
178 return fMtlTexture;
179 }
180 return nullptr;
181}
182#endif // SK_METAL
183
184#ifdef SK_VULKAN
186 const VulkanTextureInfo& info,
187 VkImageLayout layout,
188 uint32_t queueFamilyIndex,
189 VkImage image,
190 VulkanAlloc vulkanMemoryAllocation)
191 : fDimensions(dimensions)
192 , fInfo(info)
193 , fMutableState(sk_make_sp<skgpu::MutableTextureState>(
194 skgpu::MutableTextureStates::MakeVulkan(layout, queueFamilyIndex)))
195 , fMemoryAlloc(vulkanMemoryAllocation)
196 , fVkImage(image) {}
197
198VkImage BackendTexture::getVkImage() const {
199 if (this->isValid() && this->backend() == BackendApi::kVulkan) {
200 return fVkImage;
201 }
202 return VK_NULL_HANDLE;
203}
204
205VkImageLayout BackendTexture::getVkImageLayout() const {
206 if (this->isValid() && this->backend() == BackendApi::kVulkan) {
207 SkASSERT(fMutableState);
208 return skgpu::MutableTextureStates::GetVkImageLayout(fMutableState.get());
209 }
211}
212
213uint32_t BackendTexture::getVkQueueFamilyIndex() const {
214 if (this->isValid() && this->backend() == BackendApi::kVulkan) {
215 SkASSERT(fMutableState);
216 return skgpu::MutableTextureStates::GetVkQueueFamilyIndex(fMutableState.get());
217 }
218 return 0;
219}
220
221const VulkanAlloc* BackendTexture::getMemoryAlloc() const {
222 if (this->isValid() && this->backend() == BackendApi::kVulkan) {
223 return &fMemoryAlloc;
224 }
225 return {};
226}
227#endif // SK_VULKAN
228
229} // namespace skgpu::graphite
230
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition: DM.cpp:213
#define SK_ABORT(message,...)
Definition: SkAssert.h:70
#define SkASSERT(cond)
Definition: SkAssert.h:116
sk_sp< T > sk_make_sp(Args &&... args)
Definition: SkRefCnt.h:371
BackendTexture & operator=(const BackendTexture &)
void setMutableState(const skgpu::MutableTextureState &)
const TextureInfo & info() const
bool operator==(const BackendTexture &) const
GAsyncResult * result
FlTexture * texture
SK_API sk_sp< GrDirectContext > MakeVulkan(const skgpu::VulkanBackendContext &, const GrContextOptions &)
sk_sp< const SkImage > image
Definition: SkRecords.h:269
SK_API uint32_t GetVkQueueFamilyIndex(const MutableTextureState &state)
SK_API VkImageLayout GetVkImageLayout(const MutableTextureState &state)
DawnTextureInfo DawnTextureInfoFromWGPUTexture(WGPUTexture texture)
Definition: GpuTools.h:21
Definition: SkSize.h:16
VkImageLayout
Definition: vulkan_core.h:1330
@ VK_IMAGE_LAYOUT_UNDEFINED
Definition: vulkan_core.h:1331
#define VK_NULL_HANDLE
Definition: vulkan_core.h:46