Flutter Engine
The Flutter Engine
|
#include <chrono>
#include <memory>
#include "flutter/fml/status.h"
#include "flutter/fml/time/time_delta.h"
#include "impeller/core/runtime_types.h"
#include "impeller/core/texture.h"
#include "impeller/geometry/point.h"
#include "impeller/playground/image/compressed_image.h"
#include "impeller/playground/image/decompressed_image.h"
#include "impeller/playground/switches.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/renderer.h"
#include "impeller/runtime_stage/runtime_stage.h"
Go to the source code of this file.
Classes | |
class | impeller::Playground |
Namespaces | |
namespace | impeller |
Enumerations | |
enum class | impeller::PlaygroundBackend { impeller::kMetal , impeller::kOpenGLES , impeller::kVulkan } |
Functions | |
constexpr RuntimeStageBackend | impeller::PlaygroundBackendToRuntimeStageBackend (PlaygroundBackend backend) |
std::string | impeller::PlaygroundBackendToString (PlaygroundBackend backend) |