Flutter Engine
The Flutter Engine
switches.h
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
6#define FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
7
8#include <chrono>
9#include <optional>
10
11#include "flutter/fml/command_line.h"
12
13namespace impeller {
14
16 bool enable_playground = false;
17 // If specified, the playgrounds will render for at least the duration
18 // specified in the timeout. If the timeout is zero, exactly one frame will be
19 // rendered in the playground.
20 std::optional<std::chrono::milliseconds> timeout;
22 //----------------------------------------------------------------------------
23 /// Seek a SwiftShader library in known locations and use it when running
24 /// Vulkan. It is a fatal error to provide this option and not have the test
25 /// find a SwiftShader implementation.
26 ///
27 bool use_swiftshader = false;
28 /// Attempt to use Angle on the system instead of the available OpenGL ES
29 /// implementation. This is on-by-default on macOS due to the broken-ness in
30 /// the deprecated OpenGL implementation. On other platforms, it this opt-in
31 /// via the flag with the system OpenGL ES implementation used by fault.
32 ///
33 bool use_angle = false;
34
35 bool enable_wide_gamut = false;
36
38
40};
41
42} // namespace impeller
43
44#endif // FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
G_BEGIN_DECLS G_MODULE_EXPORT FlValue * args
std::optional< std::chrono::milliseconds > timeout
Definition: switches.h:20