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impeller
playground
switches.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
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#define FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
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#include <chrono>
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#include <optional>
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#include "flutter/fml/command_line.h"
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namespace
impeller
{
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struct
PlaygroundSwitches
{
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bool
enable_playground
=
false
;
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// If specified, the playgrounds will render for at least the duration
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// specified in the timeout. If the timeout is zero, exactly one frame will be
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// rendered in the playground.
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std::optional<std::chrono::milliseconds>
timeout
;
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bool
enable_vulkan_validation
=
false
;
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//----------------------------------------------------------------------------
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/// Seek a SwiftShader library in known locations and use it when running
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/// Vulkan. It is a fatal error to provide this option and not have the test
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/// find a SwiftShader implementation.
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///
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bool
use_swiftshader
=
false
;
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/// Attempt to use Angle on the system instead of the available OpenGL ES
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/// implementation. This is on-by-default on macOS due to the broken-ness in
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/// the deprecated OpenGL implementation. On other platforms, it this opt-in
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/// via the flag with the system OpenGL ES implementation used by fault.
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///
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bool
use_angle
=
false
;
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bool
enable_wide_gamut
=
false
;
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PlaygroundSwitches
();
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explicit
PlaygroundSwitches
(
const
fml::CommandLine
&
args
);
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};
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}
// namespace impeller
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#endif
// FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
fml::CommandLine
Definition:
command_line.h:56
args
G_BEGIN_DECLS G_MODULE_EXPORT FlValue * args
Definition:
fl_event_channel.h:89
impeller
Definition:
texture.h:18
impeller::PlaygroundSwitches
Definition:
switches.h:15
impeller::PlaygroundSwitches::enable_playground
bool enable_playground
Definition:
switches.h:16
impeller::PlaygroundSwitches::use_swiftshader
bool use_swiftshader
Definition:
switches.h:27
impeller::PlaygroundSwitches::use_angle
bool use_angle
Definition:
switches.h:33
impeller::PlaygroundSwitches::PlaygroundSwitches
PlaygroundSwitches()
impeller::PlaygroundSwitches::timeout
std::optional< std::chrono::milliseconds > timeout
Definition:
switches.h:20
impeller::PlaygroundSwitches::enable_vulkan_validation
bool enable_vulkan_validation
Definition:
switches.h:21
impeller::PlaygroundSwitches::enable_wide_gamut
bool enable_wide_gamut
Definition:
switches.h:35
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