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switches.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
6#define FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
7
8#include <chrono>
9#include <optional>
10
11#include "flutter/fml/command_line.h"
12#include "flutter/fml/macros.h"
13
14namespace impeller {
15
17 bool enable_playground = false;
18 // If specified, the playgrounds will render for at least the duration
19 // specified in the timeout. If the timeout is zero, exactly one frame will be
20 // rendered in the playground.
21 std::optional<std::chrono::milliseconds> timeout;
23 //----------------------------------------------------------------------------
24 /// Seek a SwiftShader library in known locations and use it when running
25 /// Vulkan. It is a fatal error to provide this option and not have the test
26 /// find a SwiftShader implementation.
27 ///
28 bool use_swiftshader = false;
29 /// Attempt to use Angle on the system instead of the available OpenGL ES
30 /// implementation. This is on-by-default on macOS due to the broken-ness in
31 /// the deprecated OpenGL implementation. On other platforms, it this opt-in
32 /// via the flag with the system OpenGL ES implementation used by fault.
33 ///
34 bool use_angle = false;
35
36 bool enable_wide_gamut = false;
37
39
41};
42
43} // namespace impeller
44
45#endif // FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_
G_BEGIN_DECLS G_MODULE_EXPORT FlValue * args
std::optional< std::chrono::milliseconds > timeout
Definition switches.h:21