A GPU surface backed by VkImages provided by a GPUSurfaceVulkanDelegate.
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#include <gpu_surface_vulkan.h>
A GPU surface backed by VkImages provided by a GPUSurfaceVulkanDelegate.
Definition at line 27 of file gpu_surface_vulkan.h.
◆ GPUSurfaceVulkan()
◆ ~GPUSurfaceVulkan()
flutter::GPUSurfaceVulkan::~GPUSurfaceVulkan |
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overridedefault |
◆ AcquireFrame()
std::unique_ptr< SurfaceFrame > flutter::GPUSurfaceVulkan::AcquireFrame |
( |
const SkISize & |
size | ) |
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overridevirtual |
Implements flutter::Surface.
Definition at line 35 of file gpu_surface_vulkan.cc.
36 {
39 return nullptr;
40 }
41
42 if (frame_size.isEmpty()) {
43 FML_LOG(
ERROR) <<
"Vulkan surface was asked for an empty frame.";
44 return nullptr;
45 }
46
47 if (!render_to_surface_) {
48 return std::make_unique<SurfaceFrame>(
49 nullptr, SurfaceFrame::FramebufferInfo(),
50 [](
const SurfaceFrame& surface_frame,
DlCanvas* canvas) {
51 return true;
52 },
53 frame_size);
54 }
55
58 FML_LOG(
ERROR) <<
"Invalid VkImage given by the embedder.";
59 return nullptr;
60 }
61
63 reinterpret_cast<VkImage
>(
image.image),
66 FML_LOG(
ERROR) <<
"Could not create the SkSurface from the Vulkan image.";
67 return nullptr;
68 }
69
71 const SurfaceFrame&,
73 TRACE_EVENT0(
"flutter",
"GPUSurfaceVulkan::PresentImage");
74 if (canvas == nullptr) {
76 return false;
77 }
78
79 canvas->Flush();
80
81 return delegate->PresentImage(
reinterpret_cast<VkImage
>(
image.image),
83 };
84
85 SurfaceFrame::FramebufferInfo framebuffer_info{.supports_readback = true};
86
87 return std::make_unique<SurfaceFrame>(std::move(
surface), framebuffer_info,
89}
virtual FlutterVulkanImage AcquireImage(const SkISize &size)=0
Called by the engine to fetch a VkImage for writing the next frame.
std::function< bool(SurfaceFrame &surface_frame, DlCanvas *canvas)> SubmitCallback
FlKeyEvent uint64_t FlKeyResponderAsyncCallback callback
#define FML_DLOG(severity)
#define FML_LOG(severity)
sk_sp< const SkImage > image
flutter::DlCanvas DlCanvas
#define TRACE_EVENT0(category_group, name)
◆ ColorTypeFromFormat()
Definition at line 139 of file gpu_surface_vulkan.cc.
139 {
147 default:
149 }
150}
@ kBGRA_8888_SkColorType
pixel with 8 bits for blue, green, red, alpha; in 32-bit word
@ kRGBA_8888_SkColorType
pixel with 8 bits for red, green, blue, alpha; in 32-bit word
@ kUnknown_SkColorType
uninitialized
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace Enable an endless trace buffer The default is a ring buffer This is useful when very old events need to viewed For during application launch Memory usage will continue to grow indefinitely however Start app with an specific route defined on the framework flutter assets Path to the Flutter assets directory enable service port Allow the VM service to fallback to automatic port selection if binding to a specified port fails trace Trace early application lifecycle Automatically switches to an endless trace buffer trace skia Filters out all Skia trace event categories except those that are specified in this comma separated list dump skp on shader Automatically dump the skp that triggers new shader compilations This is useful for writing custom ShaderWarmUp to reduce jank By this is not enabled to reduce the overhead purge persistent Remove all existing persistent cache This is mainly for debugging purposes such as reproducing the shader compilation jank trace to Write the timeline trace to a file at the specified path The file will be in Perfetto s proto format
@ VK_FORMAT_R8G8B8A8_SRGB
@ VK_FORMAT_B8G8R8A8_UNORM
@ VK_FORMAT_B8G8R8A8_SRGB
@ VK_FORMAT_R8G8B8A8_UNORM
◆ GetContext()
◆ GetRootTransformation()
SkMatrix flutter::GPUSurfaceVulkan::GetRootTransformation |
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const |
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overridevirtual |
◆ IsValid()
bool flutter::GPUSurfaceVulkan::IsValid |
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overridevirtual |
The documentation for this class was generated from the following files: