9 float startAngle = -0.5235985, endAngle = -2.439e-4, radius = 120;
14 path.lineTo(radius * cos(startAngle), radius * sin(startAngle));
15 SkRect oval = {-radius, -radius, radius, radius};
16 path.arcTo(oval, startAngle * 180 / 3.14159265359,
17 (endAngle - startAngle) * 180 / 3.14159265359,
false);