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Context.cpp File Reference
#include "include/gpu/graphite/Context.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkPathTypes.h"
#include "include/core/SkTraceMemoryDump.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/gpu/graphite/BackendTexture.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/Recording.h"
#include "include/gpu/graphite/Surface.h"
#include "include/gpu/graphite/TextureInfo.h"
#include "src/base/SkRectMemcpy.h"
#include "src/core/SkAutoPixmapStorage.h"
#include "src/core/SkColorFilterPriv.h"
#include "src/core/SkConvertPixels.h"
#include "src/core/SkTraceEvent.h"
#include "src/core/SkYUVMath.h"
#include "src/gpu/RefCntedCallback.h"
#include "src/gpu/graphite/AtlasProvider.h"
#include "src/gpu/graphite/BufferManager.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/ClientMappedBufferManager.h"
#include "src/gpu/graphite/CommandBuffer.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/DrawAtlas.h"
#include "src/gpu/graphite/GlobalCache.h"
#include "src/gpu/graphite/GraphicsPipeline.h"
#include "src/gpu/graphite/GraphicsPipelineDesc.h"
#include "src/gpu/graphite/Image_Base_Graphite.h"
#include "src/gpu/graphite/Image_Graphite.h"
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/Log.h"
#include "src/gpu/graphite/QueueManager.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/RecordingPriv.h"
#include "src/gpu/graphite/Renderer.h"
#include "src/gpu/graphite/RendererProvider.h"
#include "src/gpu/graphite/ResourceProvider.h"
#include "src/gpu/graphite/RuntimeEffectDictionary.h"
#include "src/gpu/graphite/ShaderCodeDictionary.h"
#include "src/gpu/graphite/SharedContext.h"
#include "src/gpu/graphite/Surface_Graphite.h"
#include "src/gpu/graphite/TextureProxyView.h"
#include "src/gpu/graphite/TextureUtils.h"
#include "src/gpu/graphite/task/CopyTask.h"
#include "src/gpu/graphite/task/SynchronizeToCpuTask.h"
#include "src/gpu/graphite/task/UploadTask.h"
#include "src/image/SkSurface_Base.h"

Go to the source code of this file.

Namespaces

namespace  skgpu
 
namespace  skgpu::graphite
 

Macros

#define ASSERT_SINGLE_OWNER   SKGPU_ASSERT_SINGLE_OWNER(this->singleOwner())
 

Macro Definition Documentation

◆ ASSERT_SINGLE_OWNER

#define ASSERT_SINGLE_OWNER   SKGPU_ASSERT_SINGLE_OWNER(this->singleOwner())

Definition at line 68 of file Context.cpp.