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win
atl_module.h
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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_BASE_WIN_ATL_MODULE_H_
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#define UI_BASE_WIN_ATL_MODULE_H_
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namespace
ui
{
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namespace
win {
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// Ensure that we have exactly one ATL module registered. It's safe to
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// call this more than once. ATL functions will crash if there's no
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// ATL module registered, or if you try to register two of them, so
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// dynamically registering one if needed makes it much easier for us
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// to support different build configurations like multi-dll without
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// worrying about which side of a module boundary each ATL module object
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// belongs on.
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//
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// This function must be implemented in this header file rather than a
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// source file so that it's inlined into the module where it's included,
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// rather than in the "ui" module.
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inline
void
CreateATLModuleIfNeeded
() {
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if
(_pAtlModule == NULL) {
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// This creates the module and automatically updates _pAtlModule.
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new
CComModule;
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}
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}
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}
// namespace win
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}
// namespace ui
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#endif
// UI_BASE_WIN_ATL_MODULE_H_
ui::win::CreateATLModuleIfNeeded
void CreateATLModuleIfNeeded()
Definition:
atl_module.h:22
ui
Definition:
window_binding_handler.h:18
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