Flutter Engine
The Flutter Engine
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#include <entity_pass_clip_stack.h>
Public Attributes | |
bool | should_render = false |
bool | clip_did_change = false |
Definition at line 31 of file entity_pass_clip_stack.h.
bool impeller::EntityPassClipStack::ClipStateResult::clip_did_change = false |
Whether or not the current clip coverage changed during the call to ApplyClipState
.
Definition at line 37 of file entity_pass_clip_stack.h.
bool impeller::EntityPassClipStack::ClipStateResult::should_render = false |
Whether or not the Entity should be rendered. If false, the Entity may be safely skipped.
Definition at line 34 of file entity_pass_clip_stack.h.