Flutter Engine
The Flutter Engine
blit_pass_mtl.h
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_BLIT_PASS_MTL_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_BLIT_PASS_MTL_H_
7
8#include <Metal/Metal.h>
9
11
12namespace impeller {
13
14class BlitPassMTL final : public BlitPass {
15 public:
16 // |RenderPass|
17 ~BlitPassMTL() override;
18
19 private:
20 friend class CommandBufferMTL;
21
22 id<MTLBlitCommandEncoder> encoder_ = nil;
23 id<MTLCommandBuffer> buffer_ = nil;
24 bool is_valid_ = false;
25 bool is_metal_trace_active_ = false;
26 // Many parts of the codebase will start writing to a render pass but
27 // never submit them. This boolean is used to track if a submit happened
28 // so that in the dtor we can always ensure the render pass is finished.
29 mutable bool did_finish_encoding_ = false;
30
31 explicit BlitPassMTL(id<MTLCommandBuffer> buffer);
32
33 // |BlitPass|
34 bool IsValid() const override;
35
36 // |BlitPass|
37 void OnSetLabel(std::string label) override;
38
39 // |BlitPass|
40 bool EncodeCommands(
41 const std::shared_ptr<Allocator>& transients_allocator) const override;
42
43 // |BlitPass|
44 bool OnCopyTextureToTextureCommand(std::shared_ptr<Texture> source,
45 std::shared_ptr<Texture> destination,
46 IRect source_region,
47 IPoint destination_origin,
48 std::string label) override;
49
50 // |BlitPass|
51 bool OnCopyTextureToBufferCommand(std::shared_ptr<Texture> source,
52 std::shared_ptr<DeviceBuffer> destination,
53 IRect source_region,
54 size_t destination_offset,
55 std::string label) override;
56 // |BlitPass|
57 bool OnCopyBufferToTextureCommand(BufferView source,
58 std::shared_ptr<Texture> destination,
59 IRect destination_region,
60 std::string label,
61 uint32_t slice,
62 bool convert_to_read) override;
63
64 // |BlitPass|
65 bool OnGenerateMipmapCommand(std::shared_ptr<Texture> texture,
66 std::string label) override;
67
68 BlitPassMTL(const BlitPassMTL&) = delete;
69
70 BlitPassMTL& operator=(const BlitPassMTL&) = delete;
71};
72
73} // namespace impeller
74
75#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_BLIT_PASS_MTL_H_
Blit passes encode blit into the underlying command buffer.
Definition: blit_pass.h:26
SkBitmap source
Definition: examples.cpp:28
FlTexture * texture
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
Definition: switches.h:126