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render_pass_builder_vk_unittests.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "flutter/testing/testing.h" // IWYU pragma: keep
6#include "gtest/gtest.h"
10#include "vulkan/vulkan_enums.hpp"
11
12namespace impeller {
13namespace testing {
14
15TEST(RenderPassBuilder, CreatesRenderPassWithNoDepthStencil) {
17 auto const context = MockVulkanContextBuilder().Build();
18
19 // Create a single color attachment with a transient depth stencil.
20 builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
23
24 auto render_pass = builder.Build(context->GetDevice());
25
26 EXPECT_TRUE(!!render_pass);
27 EXPECT_FALSE(builder.GetDepthStencil().has_value());
28}
29
30TEST(RenderPassBuilder, CreatesRenderPassWithCombinedDepthStencil) {
32 auto const context = MockVulkanContextBuilder().Build();
33
34 // Create a single color attachment with a transient depth stencil.
35 builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
38 builder.SetDepthStencilAttachment(PixelFormat::kD24UnormS8Uint,
41
42 auto render_pass = builder.Build(context->GetDevice());
43
44 EXPECT_TRUE(!!render_pass);
45
46 auto maybe_color = builder.GetColorAttachments().find(0u);
47 ASSERT_NE(maybe_color, builder.GetColorAttachments().end());
48 auto color = maybe_color->second;
49
50 EXPECT_EQ(color.initialLayout, vk::ImageLayout::eGeneral);
51 EXPECT_EQ(color.finalLayout, vk::ImageLayout::eGeneral);
52 EXPECT_EQ(color.loadOp, vk::AttachmentLoadOp::eClear);
53 EXPECT_EQ(color.storeOp, vk::AttachmentStoreOp::eStore);
54
55 auto maybe_depth_stencil = builder.GetDepthStencil();
56 ASSERT_TRUE(maybe_depth_stencil.has_value());
57 if (!maybe_depth_stencil.has_value()) {
58 return;
59 }
60 auto depth_stencil = maybe_depth_stencil.value();
61
62 EXPECT_EQ(depth_stencil.initialLayout, vk::ImageLayout::eUndefined);
63 EXPECT_EQ(depth_stencil.finalLayout,
64 vk::ImageLayout::eDepthStencilAttachmentOptimal);
65 EXPECT_EQ(depth_stencil.loadOp, vk::AttachmentLoadOp::eDontCare);
66 EXPECT_EQ(depth_stencil.storeOp, vk::AttachmentStoreOp::eDontCare);
67 EXPECT_EQ(depth_stencil.stencilLoadOp, vk::AttachmentLoadOp::eDontCare);
68 EXPECT_EQ(depth_stencil.stencilStoreOp, vk::AttachmentStoreOp::eDontCare);
69}
70
71TEST(RenderPassBuilder, CreatesRenderPassWithOnlyStencil) {
73 auto const context = MockVulkanContextBuilder().Build();
74
75 // Create a single color attachment with a transient depth stencil.
76 builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
79 builder.SetStencilAttachment(PixelFormat::kS8UInt, SampleCount::kCount1,
81
82 auto render_pass = builder.Build(context->GetDevice());
83
84 EXPECT_TRUE(!!render_pass);
85
86 auto maybe_depth_stencil = builder.GetDepthStencil();
87 ASSERT_TRUE(maybe_depth_stencil.has_value());
88 if (!maybe_depth_stencil.has_value()) {
89 return;
90 }
91 auto depth_stencil = maybe_depth_stencil.value();
92
93 EXPECT_EQ(depth_stencil.initialLayout, vk::ImageLayout::eUndefined);
94 EXPECT_EQ(depth_stencil.finalLayout,
95 vk::ImageLayout::eDepthStencilAttachmentOptimal);
96 EXPECT_EQ(depth_stencil.loadOp, vk::AttachmentLoadOp::eDontCare);
97 EXPECT_EQ(depth_stencil.storeOp, vk::AttachmentStoreOp::eDontCare);
98 EXPECT_EQ(depth_stencil.stencilLoadOp, vk::AttachmentLoadOp::eDontCare);
99 EXPECT_EQ(depth_stencil.stencilStoreOp, vk::AttachmentStoreOp::eDontCare);
100}
101
102TEST(RenderPassBuilder, CreatesMSAAResolveWithCorrectStore) {
104 auto const context = MockVulkanContextBuilder().Build();
105
106 // Create an MSAA color attachment.
107 builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
110
111 auto render_pass = builder.Build(context->GetDevice());
112
113 EXPECT_TRUE(!!render_pass);
114
115 auto maybe_color = builder.GetColorAttachments().find(0u);
116 ASSERT_NE(maybe_color, builder.GetColorAttachments().end());
117 auto color = maybe_color->second;
118
119 // MSAA Texture.
120 EXPECT_EQ(color.initialLayout, vk::ImageLayout::eGeneral);
121 EXPECT_EQ(color.finalLayout, vk::ImageLayout::eGeneral);
122 EXPECT_EQ(color.loadOp, vk::AttachmentLoadOp::eClear);
123 EXPECT_EQ(color.storeOp, vk::AttachmentStoreOp::eDontCare);
124
125 auto maybe_resolve = builder.GetResolves().find(0u);
126 ASSERT_NE(maybe_resolve, builder.GetResolves().end());
127 auto resolve = maybe_resolve->second;
128
129 // MSAA Resolve Texture.
130 EXPECT_EQ(resolve.initialLayout, vk::ImageLayout::eGeneral);
131 EXPECT_EQ(resolve.finalLayout, vk::ImageLayout::eGeneral);
132 EXPECT_EQ(resolve.loadOp, vk::AttachmentLoadOp::eClear);
133 EXPECT_EQ(resolve.storeOp, vk::AttachmentStoreOp::eStore);
134}
135
136} // namespace testing
137} // namespace impeller
#define TEST(S, s, D, expected)
SkColor4f color
std::shared_ptr< ContextVK > Build()
Create a Vulkan context with Vulkan functions mocked. The caller is given a chance to tinker on the s...
#define EXPECT_TRUE(handle)
Definition unit_test.h:685