MutableTextureStateData(const MutableTextureStateData &)=default
virtual void copyTo(AnyStateData &) const =0
virtual ~MutableTextureStateData()
MutableTextureStateData()=default
static const MutableTextureStateData * GetStateData(const MutableTextureState &mts)
static MutableTextureState MakeMutableTextureState(BackendApi backend, const StateData &data)
static MutableTextureStateData * GetStateData(MutableTextureState *mts)
static const MutableTextureStateData * GetStateData(const MutableTextureState *mts)
std::shared_ptr< const fml::Mapping > data