8#ifndef SkSGEffectNode_DEFINED
9#define SkSGEffectNode_DEFINED
22class InvalidationController;
const sk_sp< RenderNode > & getChild() const
EffectNode(sk_sp< RenderNode >, uint32_t inval_traits=0)
const RenderNode * onNodeAt(const SkPoint &) const override
void onRender(SkCanvas *, const RenderContext *) const override
SkRect onRevalidate(InvalidationController *, const SkMatrix &) override