Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/gles/proc_table_gles.h"
#include <sstream>
#include "fml/closure.h"
#include "impeller/base/allocation.h"
#include "impeller/base/comparable.h"
#include "impeller/base/validation.h"
#include "impeller/renderer/backend/gles/capabilities_gles.h"
#include "impeller/renderer/capabilities.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Macros | |
#define | IMPELLER_PROC(proc_ivar) |
#define | IMPELLER_PROC(proc_ivar) |
Functions | |
const char * | impeller::GLErrorToString (GLenum value) |
bool | impeller::GLErrorIsFatal (GLenum value) |
ProcTableGLES::Resolver | impeller::WrappedResolver (const ProcTableGLES::Resolver &resolver) |
static const char * | impeller::FramebufferStatusToString (GLenum status) |
static const char * | impeller::AttachmentTypeString (GLint type) |
static std::string | impeller::DescribeFramebufferAttachment (const ProcTableGLES &gl, GLenum attachment) |
static std::optional< GLenum > | impeller::ToDebugIdentifier (DebugResourceType type) |
static bool | impeller::ResourceIsLive (const ProcTableGLES &gl, DebugResourceType type, GLint name) |
#define IMPELLER_PROC | ( | proc_ivar | ) |
#define IMPELLER_PROC | ( | proc_ivar | ) |