Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/vulkan/shader_library_vk.h"
#include <cstdint>
#include "flutter/fml/logging.h"
#include "flutter/fml/trace_event.h"
#include "impeller/renderer/backend/vulkan/context_vk.h"
#include "impeller/renderer/backend/vulkan/shader_function_vk.h"
#include "impeller/shader_archive/shader_archive.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static ShaderStage | impeller::ToShaderStage (ArchiveShaderType type) |
static std::string | impeller::VKShaderNameToShaderKeyName (const std::string &name, ShaderStage stage) |
static bool | impeller::IsMappingSPIRV (const fml::Mapping &mapping) |