Flutter Engine
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shader_function_vk.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SHADER_FUNCTION_VK_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SHADER_FUNCTION_VK_H_
7
13
14namespace impeller {
15
17 : public ShaderFunction,
18 public BackendCast<ShaderFunctionVK, ShaderFunction> {
19 public:
20 // |ShaderFunction|
21 ~ShaderFunctionVK() override;
22
23 const vk::ShaderModule& GetModule() const;
24
25 private:
26 friend class ShaderLibraryVK;
27
28 vk::UniqueShaderModule module_;
29 std::weak_ptr<DeviceHolderVK> device_holder_;
30
31 ShaderFunctionVK(const std::weak_ptr<DeviceHolderVK>& device_holder,
32 UniqueID parent_library_id,
33 std::string name,
34 ShaderStage stage,
35 vk::UniqueShaderModule module);
36
37 ShaderFunctionVK(const ShaderFunctionVK&) = delete;
38
39 ShaderFunctionVK& operator=(const ShaderFunctionVK&) = delete;
40};
41
42} // namespace impeller
43
44#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SHADER_FUNCTION_VK_H_
const vk::ShaderModule & GetModule() const
DEF_SWITCHES_START aot vmservice shared library name
Definition: switches.h:32