#include "impeller/geometry/color.h"
#include <algorithm>
#include <cmath>
#include <functional>
#include <sstream>
#include <type_traits>
#include "impeller/base/strings.h"
#include "impeller/geometry/constants.h"
#include "impeller/geometry/scalar.h"
#include "impeller/geometry/vector.h"
Go to the source code of this file.
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static constexpr bool | impeller::ValidateBlendModes () |
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const char * | impeller::BlendModeToString (BlendMode blend_mode) |
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static constexpr Color | impeller::Min (Color c, float threshold) |
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static constexpr Scalar | impeller::Luminosity (Vector3 color) |
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static constexpr Vector3 | impeller::ClipColor (Vector3 color) |
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static constexpr Vector3 | impeller::SetLuminosity (Vector3 color, Scalar luminosity) |
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static constexpr Scalar | impeller::Saturation (Vector3 color) |
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static constexpr Vector3 | impeller::SetSaturation (Vector3 color, Scalar saturation) |
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static constexpr Vector3 | impeller::ComponentChoose (Vector3 a, Vector3 b, Vector3 value, Scalar cutoff) |
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static constexpr Vector3 | impeller::ToRGB (Color color) |
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static constexpr Color | impeller::FromRGB (Vector3 color, Scalar alpha) |
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static constexpr Color | impeller::ApplyBlendedColor (Color dst, Color src, Vector3 blend_result) |
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static constexpr Color | impeller::DoColorBlend (Color dst, Color src, const std::function< Vector3(Vector3, Vector3)> &blend_rgb_func) |
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static constexpr Color | impeller::DoColorBlendComponents (Color dst, Color src, const std::function< Scalar(Scalar, Scalar)> &blend_func) |
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std::string | impeller::ColorToString (const Color &color) |
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◆ _IMPELLER_ASSERT_BLEND_MODE
#define _IMPELLER_ASSERT_BLEND_MODE |
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blend_mode | ) |
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Value: auto enum_##blend_mode = static_cast<std::underlying_type_t<BlendMode>>( \
BlendMode::k##blend_mode); \
if (
i != enum_##blend_mode) { \
return false; \
} \
Definition at line 20 of file color.cc.
◆ _IMPELLER_BLEND_MODE_NAME_LIST
#define _IMPELLER_BLEND_MODE_NAME_LIST |
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blend_mode | ) |
#blend_mode, |