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ComputeStep.h
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1/*
2 * Copyright 2023 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef skgpu_graphite_compute_ComputeStep_DEFINED
9#define skgpu_graphite_compute_ComputeStep_DEFINED
10
12#include "include/core/SkSize.h"
13#include "include/core/SkSpan.h"
18
19#include <optional>
20#include <string>
21#include <string_view>
22#include <tuple>
23#include <vector>
24
25namespace skgpu::graphite {
26
27class UniformManager;
28
29/**
30 * A `ComputeStep` represents a compute pass within a wider draw operation. A `ComputeStep`
31 * implementation describes an invocation of a compute program and its data binding layout.
32 *
33 * A `ComputeStep` can perform arbitrary operations on the GPU over various types of data, including
34 * geometry and image processing. The data processed by a `ComputeStep` can be inputs (textures or
35 * buffers) populated on the CPU, data forwarded to and from other `ComputeStep` invocations (via
36 * "slots"), transient storage buffers/textures that are only used within an individual dispatch,
37 * geometry attribute (vertex/index/instance) and indirect draw parameters of a subsequent raster
38 * pipeline stage, as well as texture outputs.
39 *
40 * The data flow between sequential `ComputeStep` invocations within a DispatchGroup is achieved by
41 * operating over a shared "resource table". `ComputeStep`s can declare a resource with a slot
42 * number. Multiple `ComputeStep`s in a group that declare a resource with the same slot number will
43 * have access to the same backing resource object through that slot:
44 *
45 * _______________ _______________
46 * | | | |
47 * | ---[Slot 0]--- |
48 * | | | |
49 * | ---[Slot 1]--- |
50 * | ComputeStep 1 | | ComputeStep 2 |
51 * | ---[Slot 2] | |
52 * | | | |
53 * | | [Slot 3]--- |
54 * | | | |
55 * --------------- ---------------
56 *
57 * In the example above, slots 0 and 1 are accessed by both ComputeSteps, while slots 2 and 3 are
58 * exclusively accessed by ComputeStep 1 and 2 respectively. Alternately, slots 2 and 3 could be
59 * declared as "private" resources which are visible to a single ComputeStep.
60 *
61 * Similarly, raster stage geometry buffers that are specified as the output of a ComputeStep can be
62 * used to assign the draw buffers of a RenderStep.
63 *
64 * It is the responsibility of the owning entity (e.g. a RendererProvider) to ensure that a chain of
65 * ComputeStep and RenderStep invocations have a compatible resource and data-flow layout.
66 */
68public:
69 enum class DataFlow {
70 // A private binding is a resource that is only visible to a single ComputeStep invocation.
72
73 // Bindings with a slot number that can be used to forward data between a series of
74 // `ComputeStep`s. This DataFlow type is accompanied with a "slot number" that can be
75 // shared by multiple `ComputeStep`s in a group.
76 kShared,
77 };
78
79 enum class ResourceType {
83
84 // An indirect buffer is a storage buffer populated by this ComputeStep to determine the
85 // global dispatch size of a subsequent ComputeStep within the same DispatchGroup. The
86 // contents of the buffer must be laid out according to the `IndirectDispatchArgs` struct
87 // definition declared in ComputeTypes.h.
89
93 };
94
95 enum class ResourcePolicy {
96 kNone,
97
98 // The memory of the resource will be initialized to 0
99 kClear,
100
101 // The ComputeStep will be asked to initialize the memory on the CPU via
102 // `ComputeStep::prepareStorageBuffer` or `ComputeStep::prepareUniformBuffer` prior to
103 // pipeline execution. This may incur a transfer cost on platforms that do not allow buffers
104 // to be mapped in shared memory.
105 //
106 // If multiple ComputeSteps in a DispatchGroup declare a mapped resource with the same
107 // shared slot number, only the first ComputeStep in the group will receive a call to
108 // prepare the buffer.
109 //
110 // This only has meaning for buffer resources. A resource with the `kUniformBuffer` resource
111 // type must specify the `kMapped` resource policy.
112 kMapped,
113 };
114
115 struct ResourceDesc final {
119
120 // This field only has meaning (and must have a non-negative value) if `fFlow` is
121 // `DataFlow::kShared`.
122 int fSlot;
123
124 // The SkSL variable declaration code excluding the layout and type definitions. This field
125 // is ignored for a ComputeStep that supports native shader source.
126 const char* fSkSL = "";
127
129 DataFlow flow,
130 ResourcePolicy policy,
131 int slot = -1)
132 : fType(type), fFlow(flow), fPolicy(policy), fSlot(slot) {}
133
135 DataFlow flow,
136 ResourcePolicy policy,
137 int slot,
138 const char* sksl)
139 : fType(type), fFlow(flow), fPolicy(policy), fSlot(slot), fSkSL(sksl) {}
140
142 DataFlow flow,
143 ResourcePolicy policy,
144 const char* sksl)
145 : fType(type), fFlow(flow), fPolicy(policy), fSlot(-1), fSkSL(sksl) {}
146 };
147
148 // On platforms that support late bound workgroup shared resources (e.g. Metal) a ComputeStep
149 // can optionally provide a list of memory sizes and binding indices.
151 // The buffer size in bytes.
152 size_t size;
153 size_t index;
154 };
155
156 virtual ~ComputeStep() = default;
157
158 // Returns a complete SkSL compute program. The returned SkSL must constitute a complete compute
159 // program and declare all resource bindings starting at `nextBindingIndex` in the order in
160 // which they are enumerated by `ComputeStep::resources()`.
161 //
162 // If this ComputeStep supports native shader source then it must override
163 // `nativeShaderSource()` instead.
164 virtual std::string computeSkSL() const;
165
166 // A ComputeStep that supports native shader source then then it must implement
167 // `nativeShaderSource()` and return the shader source in the requested format. This is intended
168 // to instantiate a compute pipeline from a pre-compiled shader module. The returned source must
169 // constitute a shader module that contains at least one compute entry-point function that
170 // matches the specified name.
172 kWGSL,
173 kMSL,
174 };
176 std::string_view fSource;
177 std::string fEntryPoint;
178 };
180
181 // This method will be called for buffer entries in the ComputeStep's resource list to
182 // determine the required allocation size. The ComputeStep must return a non-zero value.
183 //
184 // TODO(b/279955342): Provide a context object, e.g. a type a associated with
185 // DispatchGroup::Builder, to aid the ComputeStep in its buffer size calculations.
186 virtual size_t calculateBufferSize(int resourceIndex, const ResourceDesc&) const;
187
188 // This method will be called for storage texture entries in the ComputeStep's resource list to
189 // determine the required dimensions and color type. The ComputeStep must return a non-zero
190 // value for the size and a valid color type.
191 virtual std::tuple<SkISize, SkColorType> calculateTextureParameters(int resourceIndex,
192 const ResourceDesc&) const;
193
194 // This method will be called for sampler entries in the ComputeStep's resource list to
195 // determine the sampling and tile mode options.
196 virtual SamplerDesc calculateSamplerParameters(int resourceIndex, const ResourceDesc&) const;
197
198 // Return the global dispatch size (aka "workgroup count") for this step based on the draw
199 // parameters. The default value is a workgroup count of (1, 1, 1)
200 //
201 // TODO(b/279955342): Provide a context object, e.g. a type a associated with
202 // DispatchGroup::Builder, to aid the ComputeStep in its buffer size calculations.
204
205 // Populates a storage buffer resource which was specified as "mapped". This method will only be
206 // called once for a resource right after its allocation and before pipeline execution. For
207 // shared resources, only the first ComputeStep in a DispatchGroup will be asked to prepare the
208 // buffer.
209 //
210 // `resourceIndex` matches the order in which `resource` was enumerated by
211 // `ComputeStep::resources()`.
212 virtual void prepareStorageBuffer(int resourceIndex,
213 const ResourceDesc& resource,
214 void* buffer,
215 size_t bufferSize) const;
216
217 // Populates a uniform buffer resource. This method will be called once for a resource right
218 // after its allocation and before pipeline execution. For shared resources, only the first
219 // ComputeStep in a DispatchGroup will be asked to prepare the buffer.
220 //
221 // `resourceIndex` matches the order in which `resource` was enumerated by
222 // `ComputeStep::resources()`.
223 //
224 // The implementation must use the provided `UniformManager` to populate the buffer. On debug
225 // builds, the implementation must validate the buffer layout by setting up an expectation, for
226 // example:
227 //
228 // SkDEBUGCODE(mgr->setExpectedUniforms({{"foo", SkSLType::kFloat}}));
229 //
230 // TODO(b/279955342): Provide a context object, e.g. a type a associated with
231 // DispatchGroup::Builder, to aid the ComputeStep in its buffer size calculations.
232 virtual void prepareUniformBuffer(int resourceIndex,
233 const ResourceDesc&,
234 UniformManager*) const;
235
236 SkSpan<const ResourceDesc> resources() const { return SkSpan(fResources); }
237 SkSpan<const WorkgroupBufferDesc> workgroupBuffers() const { return SkSpan(fWorkgroupBuffers); }
238
239 // Identifier that can be used as part of a unique key for a compute pipeline state object
240 // associated with this `ComputeStep`.
241 uint32_t uniqueID() const { return fUniqueID; }
242
243 // Returns a debug name for the subclass implementation.
244 const char* name() const { return fName.c_str(); }
245
246 // The size of the workgroup for this ComputeStep's entry point function. This value is hardware
247 // dependent. On Metal, this value should be used when invoking the dispatch API call. On all
248 // other backends, this value will be baked into the pipeline.
249 WorkgroupSize localDispatchSize() const { return fLocalDispatchSize; }
250
252
253protected:
254 enum class Flags : uint8_t {
255 kNone = 0b00000,
256 kSupportsNativeShader = 0b00010,
257 };
259
260 ComputeStep(std::string_view name,
264 Flags baseFlags = Flags::kNone);
265
266private:
267 // Disallow copy and move
268 ComputeStep(const ComputeStep&) = delete;
269 ComputeStep(ComputeStep&&) = delete;
270
271 uint32_t fUniqueID;
273 std::string fName;
276
277 // TODO(b/240615224): Subclasses should simply specify the workgroup size that they need.
278 // The ComputeStep constructor should check and reduce that number based on the maximum
279 // supported workgroup size stored in Caps. In Metal, we'll pass this number directly to the
280 // dispatch API call. On other backends, we'll use this value to generate the right SkSL
281 // workgroup size declaration to avoid any validation failures.
282 WorkgroupSize fLocalDispatchSize;
283};
285
286} // namespace skgpu::graphite
287
288#endif // skgpu_graphite_compute_ComputeStep_DEFINED
#define SK_DECL_BITMASK_OPS_FRIENDS(E)
#define SK_MAKE_BITMASK_OPS(E)
static constexpr bool SkToBool(const T &x)
Definition SkTo.h:35
virtual SamplerDesc calculateSamplerParameters(int resourceIndex, const ResourceDesc &) const
virtual ~ComputeStep()=default
virtual std::string computeSkSL() const
virtual WorkgroupSize calculateGlobalDispatchSize() const
WorkgroupSize localDispatchSize() const
virtual void prepareStorageBuffer(int resourceIndex, const ResourceDesc &resource, void *buffer, size_t bufferSize) const
SkSpan< const ResourceDesc > resources() const
virtual std::tuple< SkISize, SkColorType > calculateTextureParameters(int resourceIndex, const ResourceDesc &) const
virtual NativeShaderSource nativeShaderSource(NativeShaderFormat) const
SkSpan< const WorkgroupBufferDesc > workgroupBuffers() const
const char * name() const
virtual void prepareUniformBuffer(int resourceIndex, const ResourceDesc &, UniformManager *) const
virtual size_t calculateBufferSize(int resourceIndex, const ResourceDesc &) const
static const uint8_t buffer[]
constexpr ResourceDesc(ResourceType type, DataFlow flow, ResourcePolicy policy, int slot, const char *sksl)
constexpr ResourceDesc(ResourceType type, DataFlow flow, ResourcePolicy policy, const char *sksl)
constexpr ResourceDesc(ResourceType type, DataFlow flow, ResourcePolicy policy, int slot=-1)