8#ifndef skgpu_graphite_compute_ComputeStep_DEFINED
9#define skgpu_graphite_compute_ComputeStep_DEFINED
82 kReadOnlyStorageBuffer,
90 kWriteOnlyStorageTexture,
215 size_t bufferSize)
const;
244 const char*
name()
const {
return fName.c_str(); }
256 kSupportsNativeShader = 0b00010,
282 WorkgroupSize fLocalDispatchSize;
#define SK_DECL_BITMASK_OPS_FRIENDS(E)
static SkString resource(SkPDFResourceType type, int index)
SkSpan(Container &&) -> SkSpan< std::remove_pointer_t< decltype(std::data(std::declval< Container >()))> >
static constexpr bool SkToBool(const T &x)
virtual SamplerDesc calculateSamplerParameters(int resourceIndex, const ResourceDesc &) const
virtual ~ComputeStep()=default
virtual std::string computeSkSL() const
bool supportsNativeShader() const
virtual WorkgroupSize calculateGlobalDispatchSize() const
WorkgroupSize localDispatchSize() const
virtual void prepareStorageBuffer(int resourceIndex, const ResourceDesc &resource, void *buffer, size_t bufferSize) const
SkSpan< const ResourceDesc > resources() const
virtual std::tuple< SkISize, SkColorType > calculateTextureParameters(int resourceIndex, const ResourceDesc &) const
ComputeStep(std::string_view name, WorkgroupSize localDispatchSize, SkSpan< const ResourceDesc > resources, SkSpan< const WorkgroupBufferDesc > workgroupBuffers={}, Flags baseFlags=Flags::kNone)
virtual NativeShaderSource nativeShaderSource(NativeShaderFormat) const
SkSpan< const WorkgroupBufferDesc > workgroupBuffers() const
const char * name() const
uint32_t uniqueID() const
virtual void prepareUniformBuffer(int resourceIndex, const ResourceDesc &, UniformManager *) const
virtual size_t calculateBufferSize(int resourceIndex, const ResourceDesc &) const
it will be possible to load the file into Perfetto s trace viewer disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive keep the shell running after the Dart script has completed enable serial On low power devices with low core running concurrent GC tasks on threads can cause them to contend with the UI thread which could potentially lead to jank This option turns off all concurrent GC activities domain network policy
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
SK_MAKE_BITMASK_OPS(DawnErrorType)
constexpr ResourceDesc(ResourceType type, DataFlow flow, ResourcePolicy policy, int slot, const char *sksl)
constexpr ResourceDesc(ResourceType type, DataFlow flow, ResourcePolicy policy, const char *sksl)
constexpr ResourceDesc(ResourceType type, DataFlow flow, ResourcePolicy policy, int slot=-1)