~SDFTextRenderStep() override
std::string vertexSkSL() const override
void writeUniformsAndTextures(const DrawParams &, PipelineDataGatherer *) const override
std::string texturesAndSamplersSkSL(const ResourceBindingRequirements &, int *nextBindingIndex) const override
const char * fragmentCoverageSkSL() const override
void writeVertices(DrawWriter *, const DrawParams &, skvx::ushort2 ssboIndices) const override