#include <Resource.h>
Definition at line 106 of file Resource.h.
◆ UniqueID() [1/2]
skgpu::graphite::Resource::UniqueID::UniqueID |
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default |
◆ UniqueID() [2/2]
skgpu::graphite::Resource::UniqueID::UniqueID |
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uint32_t |
id | ) |
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inlineexplicit |
◆ asUInt()
uint32_t skgpu::graphite::Resource::UniqueID::asUInt |
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const |
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inline |
◆ operator!=()
bool skgpu::graphite::Resource::UniqueID::operator!= |
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const UniqueID & |
other | ) |
const |
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inline |
Definition at line 115 of file Resource.h.
115{ return !(*this == other); }
◆ operator==()
bool skgpu::graphite::Resource::UniqueID::operator== |
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const UniqueID & |
other | ) |
const |
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inline |
Definition at line 114 of file Resource.h.
114{ return fID == other.fID; }
The documentation for this class was generated from the following file: