8#ifndef skgpu_graphite_render_CoverageMaskRenderStep_DEFINED
9#define skgpu_graphite_render_CoverageMaskRenderStep_DEFINED
22 int* nextBindingIndex)
const override;
std::string texturesAndSamplersSkSL(const ResourceBindingRequirements &, int *nextBindingIndex) const override
std::string vertexSkSL() const override
const char * fragmentCoverageSkSL() const override
void writeUniformsAndTextures(const DrawParams &, PipelineDataGatherer *) const override
void writeVertices(DrawWriter *, const DrawParams &, skvx::ushort2 ssboIndices) const override
~CoverageMaskRenderStep() override=default