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FuzzSKSL2SPIRV.cpp
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1/*
2 * Copyright 2019 Google, LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
14
15#include "fuzz/Fuzz.h"
16
17bool FuzzSKSL2SPIRV(const uint8_t *data, size_t size) {
20
21 // This tells the compiler where the rt-flip uniform will live should it be required. For
22 // fuzzing purposes we don't care where that is, but the compiler will report an error if we
23 // leave them at their default invalid values, or if the offset overlaps another uniform.
24 settings.fRTFlipOffset = 16384;
25 settings.fRTFlipSet = 0;
26 settings.fRTFlipBinding = 0;
27
28 std::unique_ptr<SkSL::Program> program =
30 std::string(reinterpret_cast<const char*>(data), size),
31 settings);
32 std::string output;
33 if (!program || !SkSL::ToSPIRV(*program, SkSL::ShaderCapsFactory::Default(), &output)) {
34 return false;
35 }
36 return true;
37}
38
39#if defined(SK_BUILD_FOR_LIBFUZZER)
40extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
41 if (size > 3000) {
42 return 0;
43 }
45 return 0;
46}
47#endif
bool FuzzSKSL2SPIRV(const uint8_t *data, size_t size)
static const ShaderCaps * Default()
Definition: SkSLUtil.h:168
int LLVMFuzzerTestOneInput(const uint8_t *Data, size_t Size)
bool ToSPIRV(Program &program, const ShaderCaps *caps, OutputStream &out)
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Definition: switches.h:259
compiler
Definition: malisc.py:17
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Definition: texture_gles.cc:63