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FuzzSKSL2SPIRV.cpp File Reference
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLProgramKind.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "fuzz/Fuzz.h"

Go to the source code of this file.

Functions

bool FuzzSKSL2SPIRV (const uint8_t *data, size_t size)
 

Function Documentation

◆ FuzzSKSL2SPIRV()

bool FuzzSKSL2SPIRV ( const uint8_t *  data,
size_t  size 
)

Definition at line 17 of file FuzzSKSL2SPIRV.cpp.

17 {
20
21 // This tells the compiler where the rt-flip uniform will live should it be required. For
22 // fuzzing purposes we don't care where that is, but the compiler will report an error if we
23 // leave them at their default invalid values, or if the offset overlaps another uniform.
24 settings.fRTFlipOffset = 16384;
25 settings.fRTFlipSet = 0;
26 settings.fRTFlipBinding = 0;
27
28 std::unique_ptr<SkSL::Program> program =
30 std::string(reinterpret_cast<const char*>(data), size),
31 settings);
32 std::string output;
33 if (!program || !SkSL::ToSPIRV(*program, SkSL::ShaderCapsFactory::Default(), &output)) {
34 return false;
35 }
36 return true;
37}
static const ShaderCaps * Default()
Definition SkSLUtil.h:166
bool ToSPIRV(Program &program, const ShaderCaps *caps, OutputStream &out)