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android_surface_gl_skia.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "flutter/shell/platform/android/android_surface_gl_skia.h"
6
7#include <GLES/gl.h>
8#include <utility>
9
10#include "flutter/fml/logging.h"
11#include "flutter/fml/memory/ref_ptr.h"
12#include "flutter/shell/platform/android/android_egl_surface.h"
13#include "flutter/shell/platform/android/android_shell_holder.h"
14
15namespace flutter {
16
17namespace {
18// GL renderer string prefix used by the Android emulator GLES implementation.
19constexpr char kEmulatorRendererPrefix[] =
20 "Android Emulator OpenGL ES Translator";
21} // anonymous namespace
22
24 const std::shared_ptr<AndroidContextGLSkia>& android_context)
25 : android_context_(android_context),
26 native_window_(nullptr),
27 onscreen_surface_(nullptr),
28 offscreen_surface_(nullptr) {
29 // Acquire the offscreen surface.
30 offscreen_surface_ = android_context_->CreateOffscreenSurface();
31 if (!offscreen_surface_->IsValid()) {
32 offscreen_surface_ = nullptr;
33 }
34}
35
37
39 // When the onscreen surface is destroyed, the context and the surface
40 // instance should be deleted. Issue:
41 // https://github.com/flutter/flutter/issues/64414
42 android_context_->ClearCurrent();
43 onscreen_surface_ = nullptr;
44}
45
47 return offscreen_surface_ && android_context_->IsValid();
48}
49
51 GrDirectContext* gr_context) {
52 if (gr_context) {
53 return std::make_unique<GPUSurfaceGLSkia>(sk_ref_sp(gr_context), this,
54 true);
55 } else {
56 sk_sp<GrDirectContext> main_skia_context =
57 android_context_->GetMainSkiaContext();
58 if (!main_skia_context) {
59 main_skia_context = GPUSurfaceGLSkia::MakeGLContext(this);
60 android_context_->SetMainSkiaContext(main_skia_context);
61 }
62 return std::make_unique<GPUSurfaceGLSkia>(main_skia_context, this, true);
63 }
64}
65
68 FML_DCHECK(onscreen_surface_);
69 FML_DCHECK(native_window_);
70
71 if (size == onscreen_surface_->GetSize()) {
72 return true;
73 }
74
75 android_context_->ClearCurrent();
76
77 // Ensure the destructor is called since it destroys the `EGLSurface` before
78 // creating a new onscreen surface.
79 onscreen_surface_ = nullptr;
80 onscreen_surface_ = android_context_->CreateOnscreenSurface(native_window_);
81 if (!onscreen_surface_->IsValid()) {
82 FML_LOG(ERROR) << "Unable to create EGL window surface on resize.";
83 return false;
84 }
85 onscreen_surface_->MakeCurrent();
86 return true;
87}
88
91 auto status = offscreen_surface_->MakeCurrent();
93}
94
97 EGLBoolean result = eglMakeCurrent(eglGetCurrentDisplay(), EGL_NO_SURFACE,
98 EGL_NO_SURFACE, EGL_NO_CONTEXT);
99 return result == EGL_TRUE;
100}
101
106 native_window_ = window;
107 // Ensure the destructor is called since it destroys the `EGLSurface` before
108 // creating a new onscreen surface.
109 onscreen_surface_ = nullptr;
110 // Create the onscreen surface.
111 onscreen_surface_ = android_context_->CreateOnscreenSurface(window);
112 if (!onscreen_surface_->IsValid()) {
113 return false;
114 }
115 return true;
116}
117
118std::unique_ptr<GLContextResult> AndroidSurfaceGLSkia::GLContextMakeCurrent() {
120 FML_DCHECK(onscreen_surface_);
121 auto status = onscreen_surface_->MakeCurrent();
122 auto default_context_result = std::make_unique<GLContextDefaultResult>(
124 return std::move(default_context_result);
125}
126
129 return android_context_->ClearCurrent();
130}
131
133 const {
136 res.supports_readback = true;
137 res.supports_partial_repaint = onscreen_surface_->SupportsPartialRepaint();
138 res.existing_damage = onscreen_surface_->InitialDamage();
139 // Some devices (Pixel2 XL) needs EGL_KHR_partial_update rect aligned to 4,
140 // otherwise there are glitches
141 // (https://github.com/flutter/flutter/issues/97482#)
142 // Larger alignment might also be beneficial for tile base renderers.
145
146 return res;
147}
148
150 const std::optional<SkIRect>& region) {
152 onscreen_surface_->SetDamageRegion(region);
153}
154
157 FML_DCHECK(onscreen_surface_);
158 if (present_info.presentation_time) {
159 onscreen_surface_->SetPresentationTime(*present_info.presentation_time);
160 }
161 return onscreen_surface_->SwapBuffers(present_info.frame_damage);
162}
163
166 // The default window bound framebuffer on Android.
167 return GLFBOInfo{
168 .fbo_id = 0,
169 .existing_damage = onscreen_surface_->InitialDamage(),
170 };
171}
172
173// |GPUSurfaceGLDelegate|
175 // This is a workaround for a bug in the Android emulator EGL/GLES
176 // implementation. Some versions of the emulator will not update the
177 // GL version string when the process switches to a new EGL context
178 // unless the EGL context is being made current for the first time.
179 // The inaccurate version string will be rejected by Skia when it
180 // tries to build the GrGLInterface. Flutter can work around this
181 // by creating a new context, making it current to force an update
182 // of the version, and then reverting to the previous context.
183 const char* gl_renderer =
184 reinterpret_cast<const char*>(glGetString(GL_RENDERER));
185 if (gl_renderer && strncmp(gl_renderer, kEmulatorRendererPrefix,
186 strlen(kEmulatorRendererPrefix)) == 0) {
187 EGLContext new_context = android_context_->CreateNewContext();
188 if (new_context != EGL_NO_CONTEXT) {
189 EGLContext old_context = eglGetCurrentContext();
190 EGLDisplay display = eglGetCurrentDisplay();
191 EGLSurface draw_surface = eglGetCurrentSurface(EGL_DRAW);
192 EGLSurface read_surface = eglGetCurrentSurface(EGL_READ);
193 [[maybe_unused]] EGLBoolean result =
194 eglMakeCurrent(display, draw_surface, read_surface, new_context);
195 FML_DCHECK(result == EGL_TRUE);
196 result = eglMakeCurrent(display, draw_surface, read_surface, old_context);
197 FML_DCHECK(result == EGL_TRUE);
198 result = eglDestroyContext(display, new_context);
199 FML_DCHECK(result == EGL_TRUE);
200 }
201 }
202
204}
205
207 if (!onscreen_surface_ || !onscreen_surface_->IsValid()) {
208 onscreen_surface_ = android_context_->CreatePbufferSurface();
209 }
210 sk_sp<GrDirectContext> main_skia_context =
211 android_context_->GetMainSkiaContext();
212 if (!main_skia_context) {
213 main_skia_context = GPUSurfaceGLSkia::MakeGLContext(this);
214 android_context_->SetMainSkiaContext(main_skia_context);
215 }
216
217 return std::make_unique<GPUSurfaceGLSkia>(main_skia_context, this, true);
218}
219
220} // namespace flutter
sk_sp< T > sk_ref_sp(T *obj)
Definition SkRefCnt.h:381
bool GLContextPresent(const GLPresentInfo &present_info) override
std::unique_ptr< Surface > CreateGPUSurface(GrDirectContext *gr_context) override
bool OnScreenSurfaceResize(const SkISize &size) override
void GLContextSetDamageRegion(const std::optional< SkIRect > &region) override
virtual std::unique_ptr< Surface > CreateSnapshotSurface() override
sk_sp< const GrGLInterface > GetGLInterface() const override
bool SetNativeWindow(fml::RefPtr< AndroidNativeWindow > window) override
AndroidSurfaceGLSkia(const std::shared_ptr< AndroidContextGLSkia > &android_context)
std::unique_ptr< GLContextResult > GLContextMakeCurrent() override
SurfaceFrame::FramebufferInfo GLContextFramebufferInfo() const override
GLFBOInfo GLContextFBO(GLFrameInfo frame_info) const override
virtual sk_sp< const GrGLInterface > GetGLInterface() const
static sk_sp< GrDirectContext > MakeGLContext(GPUSurfaceGLDelegate *delegate)
GLFWwindow * window
Definition main.cc:45
GAsyncResult * result
#define FML_LOG(severity)
Definition logging.h:82
#define FML_DCHECK(condition)
Definition logging.h:103
@ kFailure
Failed to make the egl context for the surface current.
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Definition switches.h:259
const std::optional< SkIRect > & frame_damage
std::optional< fml::TimePoint > presentation_time
std::optional< SkIRect > existing_damage
#define ERROR(message)