80 const SkPoint ptsArray[][2],
int numImages) {
92 for (
int i = 0; i < numImages; i++) {
101 paint.setShader(makeShader(*ptsArray, shaderMat));
constexpr SkColor SK_ColorYELLOW
constexpr SkColor SK_ColorRED
#define SkScalarAve(a, b)
static SkScalar center(float pos0, float pos1)
void drawRect(const SkRect &rect, const SkPaint &paint)
void translate(SkScalar dx, SkScalar dy)
static sk_sp< SkShader > MakeRadial(const SkPoint ¢er, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
static sk_sp< SkShader > MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
SkMatrix & postTranslate(SkScalar dx, SkScalar dy)
SkMatrix & setScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py)
#define DEF_SIMPLE_GM_BG(NAME, CANVAS, W, H, BGCOLOR)
constexpr SkPoint linearPts[][2]
constexpr SkColor gColors[]
constexpr SkScalar TESTGRID_X
constexpr SkPoint radialPts[][2]
constexpr SkScalar TESTGRID_Y
static sk_sp< SkShader > make_linear_gradient(const SkPoint pts[2], const SkMatrix &localMatrix)
static void draw_gradients(SkCanvas *canvas, sk_sp< SkShader >(*makeShader)(const SkPoint[2], const SkMatrix &), const SkPoint ptsArray[][2], int numImages)
static sk_sp< SkShader > make_radial_gradient(const SkPoint pts[2], const SkMatrix &localMatrix)
void set(float x, float y)
constexpr float left() const
constexpr float top() const
constexpr float height() const
constexpr float width() const