Go to the source code of this file.
|
SK_API sk_sp< SkShader > | SkShaders::Empty () |
|
SK_API sk_sp< SkShader > | SkShaders::Color (SkColor) |
|
SK_API sk_sp< SkShader > | SkShaders::Color (const SkColor4f &, sk_sp< SkColorSpace >) |
|
SK_API sk_sp< SkShader > | SkShaders::Blend (SkBlendMode mode, sk_sp< SkShader > dst, sk_sp< SkShader > src) |
|
SK_API sk_sp< SkShader > | SkShaders::Blend (sk_sp< SkBlender >, sk_sp< SkShader > dst, sk_sp< SkShader > src) |
|
SK_API sk_sp< SkShader > | SkShaders::CoordClamp (sk_sp< SkShader >, const SkRect &subset) |
|
SK_API sk_sp< SkShader > | SkShaders::Image (sk_sp< SkImage > image, SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &options, const SkMatrix *localMatrix=nullptr) |
|
SK_API sk_sp< SkShader > | SkShaders::RawImage (sk_sp< SkImage > image, SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &options, const SkMatrix *localMatrix=nullptr) |
|