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SkPDFResourceDict.h
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1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkPDFResourceDict_DEFINED
9#define SkPDFResourceDict_DEFINED
10
11#include "src/pdf/SkPDFFont.h"
12
13#include <vector>
14
15class SkPDFDict;
16class SkPDFObject;
17class SkWStream;
18
20 kExtGState = 0,
21 kPattern = 1,
22 kXObject = 2,
23 kFont = 3,
24 // These additional types are defined by the spec, but not
25 // currently used by Skia: ColorSpace, Shading, Properties
26};
27
28
29/** Create a PDF resource dictionary.
30 * The full set of ProcSet entries is automatically created for backwards
31 * compatibility, as recommended by the PDF spec.
32 *
33 * Any arguments can be nullptr.
34 */
35std::unique_ptr<SkPDFDict> SkPDFMakeResourceDict(
36 const std::vector<SkPDFIndirectReference>& graphicStateResources,
37 const std::vector<SkPDFIndirectReference>& shaderResources,
38 const std::vector<SkPDFIndirectReference>& xObjectResources,
39 const std::vector<SkPDFIndirectReference>& fontResources);
40
41/**
42 * Writes the name for the resource that will be generated by the resource
43 * dict.
44 *
45 * @param type The type of resource being entered
46 * @param key The resource key, should be unique within its type.
47 */
49
50#endif
SkPDFResourceType
std::unique_ptr< SkPDFDict > SkPDFMakeResourceDict(const std::vector< SkPDFIndirectReference > &graphicStateResources, const std::vector< SkPDFIndirectReference > &shaderResources, const std::vector< SkPDFIndirectReference > &xObjectResources, const std::vector< SkPDFIndirectReference > &fontResources)
void SkPDFWriteResourceName(SkWStream *, SkPDFResourceType type, int key)