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| DEFINE_int (gpuThreads, 2, "Create this many extra threads to assist with GPU work, " "including software path rendering. Defaults to two.") |
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static | CommonFlags::DEFINE_bool (cachePathMasks, true, "Allows path mask textures to be cached in GPU configs.") |
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static | CommonFlags::DEFINE_bool (failFlushTimeCallbacks, false, "Causes all flush-time callbacks to fail.") |
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static | CommonFlags::DEFINE_bool (allPathsVolatile, false, "Causes all GPU paths to be processed as if 'setIsVolatile' had been called.") |
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static | CommonFlags::DEFINE_string (pr, "", "Set of enabled gpu path renderers. Defined as a list of: " "[~]none [~]dashline [~]aahairline [~]aaconvex [~]aalinearizing [~]small [~]tri " "[~]atlas [~]tess [~]all") |
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static | CommonFlags::DEFINE_int (internalSamples, -1, "Number of samples for internal draws that use MSAA, or default value if negative.") |
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static | CommonFlags::DEFINE_int (maxAtlasSize, -1, "Maximum width and height of internal texture atlases, or default value if negative.") |
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static | CommonFlags::DEFINE_bool (disableDriverCorrectnessWorkarounds, false, "Disables all GPU driver correctness workarounds") |
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static | CommonFlags::DEFINE_bool (dontReduceOpsTaskSplitting, false, "Don't reorder tasks to reduce render passes") |
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static | CommonFlags::DEFINE_int (gpuResourceCacheLimit, -1, "Maximum number of bytes to use for budgeted GPU resources. " "Default is -1, which means GrResourceCache::kDefaultMaxSize.") |
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static | CommonFlags::DEFINE_bool (allowMSAAOnNewIntel, false, "Allows MSAA to be enabled on newer intel GPUs.") |
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static GpuPathRenderers | CommonFlags::get_named_pathrenderers_flags (const char *name) |
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static GpuPathRenderers | CommonFlags::collect_gpu_path_renderers_from_flags () |
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void | CommonFlags::SetCtxOptions (struct GrContextOptions *) |
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